Difference between revisions of "B2.Contact"
From GiderosMobile
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<!-- GIDEROSOBJ:b2.Contact --> | <!-- GIDEROSOBJ:b2.Contact --> | ||
'''<translate>Supported platforms</translate>:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/> | '''<translate>Supported platforms</translate>:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/> |
Revision as of 09:59, 3 September 2018
Supported platforms:
Available since: Gideros 2012.09.6
Description
The class manages contact between two shapes. A contact exists for each overlapping AABB in the broad-phase (except if filtered). Therefore a contact object may exist that has no contact points.
Examples
Checking collisions from bottom using b2.Contact
local isTouchingGround = false
world:addEventListener(Event.BEGIN_CONTACT, function(e)
local manifold = e.contact:getWorldManifold()
if manifold.normal.y > 0.9 then
--collision came from bottom
isTouchingGround = true
end
end)
world:addEventListener(Event.END_CONTACT, function(e)
local manifold = e.contact:getWorldManifold()
if manifold.normal.y < 0.1 then
--collision ended from bottom
isTouchingGround = false
end
end)