Difference between revisions of "Mesh:setGenericArray"
From GiderosMobile
Line 1: | Line 1: | ||
__NOTOC__ | __NOTOC__ | ||
+ | <languages /> | ||
'''<translate>Available since</translate>:''' Gideros 2017.4<br/> | '''<translate>Available since</translate>:''' Gideros 2017.4<br/> | ||
'''<translate>Class</translate>:''' [[Special:MyLanguage/Mesh|Mesh]]<br/> | '''<translate>Class</translate>:''' [[Special:MyLanguage/Mesh|Mesh]]<br/> |
Revision as of 09:58, 3 September 2018
Available since: Gideros 2017.4
Class: Mesh
Description
Assigns new content to a generic additional array to be used by a shader. It accepts multiple values or a Lua array.
Mesh:setGenericArray(index,type,mult,count,data)
Parameters
index: (number) The data attribute index in the corresponding shader
type: (number) The data type, one of Shader.Dxxx constants
mult: (number) The vector dimension (1 for simple values, 2 for a vec2/float2, etc)
count: (number) The number of elements in the array
data: (any) The actual values