Difference between revisions of "Mesh"
From GiderosMobile
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=== <translate>Methods</translate> === | === <translate>Methods</translate> === | ||
− | [[Special:MyLanguage/Mesh.new|Mesh.new]] <br/><!-- GIDEROSMTD:Mesh.new --> | + | [[Special:MyLanguage/Mesh.new|Mesh.new]] <br/><!-- GIDEROSMTD:Mesh.new(is3d) --> |
− | [[Special:MyLanguage/Mesh:clearColorArray|Mesh:clearColorArray]] <br/><!-- GIDEROSMTD:Mesh:clearColorArray --> | + | [[Special:MyLanguage/Mesh:clearColorArray|Mesh:clearColorArray]] <br/><!-- GIDEROSMTD:Mesh:clearColorArray() --> |
− | [[Special:MyLanguage/Mesh:clearIndexArray|Mesh:clearIndexArray]] <br/><!-- GIDEROSMTD:Mesh:clearIndexArray --> | + | [[Special:MyLanguage/Mesh:clearIndexArray|Mesh:clearIndexArray]] <br/><!-- GIDEROSMTD:Mesh:clearIndexArray() --> |
− | [[Special:MyLanguage/Mesh:clearTexture|Mesh:clearTexture]] <br/><!-- GIDEROSMTD:Mesh:clearTexture --> | + | [[Special:MyLanguage/Mesh:clearTexture|Mesh:clearTexture]] <br/><!-- GIDEROSMTD:Mesh:clearTexture(slot) --> |
− | [[Special:MyLanguage/Mesh:clearTextureCoordinateArray|Mesh:clearTextureCoordinateArray]] <br/><!-- GIDEROSMTD:Mesh:clearTextureCoordinateArray --> | + | [[Special:MyLanguage/Mesh:clearTextureCoordinateArray|Mesh:clearTextureCoordinateArray]] <br/><!-- GIDEROSMTD:Mesh:clearTextureCoordinateArray() --> |
− | [[Special:MyLanguage/Mesh:clearVertexArray|Mesh:clearVertexArray]] <br/><!-- GIDEROSMTD:Mesh:clearVertexArray --> | + | [[Special:MyLanguage/Mesh:clearVertexArray|Mesh:clearVertexArray]] <br/><!-- GIDEROSMTD:Mesh:clearVertexArray() --> |
− | [[Special:MyLanguage/Mesh:getColor|Mesh:getColor]] ''<translate>Returns color and alpha of the i-th element from color array</translate>''<br/><!-- GIDEROSMTD:Mesh:getColor --> | + | [[Special:MyLanguage/Mesh:getColor|Mesh:getColor]] ''<translate>Returns color and alpha of the i-th element from color array</translate>''<br/><!-- GIDEROSMTD:Mesh:getColor(i) Returns color and alpha of the i-th element from color array --> |
− | [[Special:MyLanguage/Mesh:getColorArraySize|Mesh:getColorArraySize]] ''<translate>Get size of the Color array</translate>''<br/><!-- GIDEROSMTD:Mesh:getColorArraySize --> | + | [[Special:MyLanguage/Mesh:getColorArraySize|Mesh:getColorArraySize]] ''<translate>Get size of the Color array</translate>''<br/><!-- GIDEROSMTD:Mesh:getColorArraySize() Get size of the Color array --> |
− | [[Special:MyLanguage/Mesh:getIndex|Mesh:getIndex]] ''<translate>Returns the i-th element from index array</translate>''<br/><!-- GIDEROSMTD:Mesh:getIndex --> | + | [[Special:MyLanguage/Mesh:getIndex|Mesh:getIndex]] ''<translate>Returns the i-th element from index array</translate>''<br/><!-- GIDEROSMTD:Mesh:getIndex(i) Returns the i-th element from index array --> |
− | [[Special:MyLanguage/Mesh:getIndexArraySize|Mesh:getIndexArraySize]] ''<translate>Get size of the Index array</translate>''<br/><!-- GIDEROSMTD:Mesh:getIndexArraySize --> | + | [[Special:MyLanguage/Mesh:getIndexArraySize|Mesh:getIndexArraySize]] ''<translate>Get size of the Index array</translate>''<br/><!-- GIDEROSMTD:Mesh:getIndexArraySize() Get size of the Index array --> |
− | [[Special:MyLanguage/Mesh:getTextureCoordinate|Mesh:getTextureCoordinate]] ''<translate>Returns u and v coordinate of the i-th element from texture coordinate array</translate>''<br/><!-- GIDEROSMTD:Mesh:getTextureCoordinate --> | + | [[Special:MyLanguage/Mesh:getTextureCoordinate|Mesh:getTextureCoordinate]] ''<translate>Returns u and v coordinate of the i-th element from texture coordinate array</translate>''<br/><!-- GIDEROSMTD:Mesh:getTextureCoordinate(i) Returns u and v coordinate of the i-th element from texture coordinate array --> |
− | [[Special:MyLanguage/Mesh:getTextureCoordinateArraySize|Mesh:getTextureCoordinateArraySize]] ''<translate>Get size of the Texture Coordinate array</translate>''<br/><!-- GIDEROSMTD:Mesh:getTextureCoordinateArraySize --> | + | [[Special:MyLanguage/Mesh:getTextureCoordinateArraySize|Mesh:getTextureCoordinateArraySize]] ''<translate>Get size of the Texture Coordinate array</translate>''<br/><!-- GIDEROSMTD:Mesh:getTextureCoordinateArraySize() Get size of the Texture Coordinate array --> |
− | [[Special:MyLanguage/Mesh:getVertex|Mesh:getVertex]] ''<translate>Returns x and y coordinate of the i-th element from vertex array</translate>''<br/><!-- GIDEROSMTD:Mesh:getVertex --> | + | [[Special:MyLanguage/Mesh:getVertex|Mesh:getVertex]] ''<translate>Returns x and y coordinate of the i-th element from vertex array</translate>''<br/><!-- GIDEROSMTD:Mesh:getVertex(i) Returns x and y coordinate of the i-th element from vertex array --> |
− | [[Special:MyLanguage/Mesh:getVertexArraySize|Mesh:getVertexArraySize]] ''<translate>Get size of the Vertices array</translate>''<br/><!-- GIDEROSMTD:Mesh:getVertexArraySize --> | + | [[Special:MyLanguage/Mesh:getVertexArraySize|Mesh:getVertexArraySize]] ''<translate>Get size of the Vertices array</translate>''<br/><!-- GIDEROSMTD:Mesh:getVertexArraySize() Get size of the Vertices array --> |
− | [[Special:MyLanguage/Mesh:resizeColorArray|Mesh:resizeColorArray]] <br/><!-- GIDEROSMTD:Mesh:resizeColorArray --> | + | [[Special:MyLanguage/Mesh:resizeColorArray|Mesh:resizeColorArray]] <br/><!-- GIDEROSMTD:Mesh:resizeColorArray(size) --> |
− | [[Special:MyLanguage/Mesh:resizeIndexArray|Mesh:resizeIndexArray]] <br/><!-- GIDEROSMTD:Mesh:resizeIndexArray --> | + | [[Special:MyLanguage/Mesh:resizeIndexArray|Mesh:resizeIndexArray]] <br/><!-- GIDEROSMTD:Mesh:resizeIndexArray(size) --> |
− | [[Special:MyLanguage/Mesh:resizeTextureCoordinateArray|Mesh:resizeTextureCoordinateArray]] <br/><!-- GIDEROSMTD:Mesh:resizeTextureCoordinateArray --> | + | [[Special:MyLanguage/Mesh:resizeTextureCoordinateArray|Mesh:resizeTextureCoordinateArray]] <br/><!-- GIDEROSMTD:Mesh:resizeTextureCoordinateArray(size) --> |
− | [[Special:MyLanguage/Mesh:resizeVertexArray|Mesh:resizeVertexArray]] <br/><!-- GIDEROSMTD:Mesh:resizeVertexArray --> | + | [[Special:MyLanguage/Mesh:resizeVertexArray|Mesh:resizeVertexArray]] <br/><!-- GIDEROSMTD:Mesh:resizeVertexArray(size) --> |
− | [[Special:MyLanguage/Mesh:setColor|Mesh:setColor]] <br/><!-- GIDEROSMTD:Mesh:setColor --> | + | [[Special:MyLanguage/Mesh:setColor|Mesh:setColor]] <br/><!-- GIDEROSMTD:Mesh:setColor(i,color,alpha) --> |
− | [[Special:MyLanguage/Mesh:setColorArray|Mesh:setColorArray]] <br/><!-- GIDEROSMTD:Mesh:setColorArray --> | + | [[Special:MyLanguage/Mesh:setColorArray|Mesh:setColorArray]] <br/><!-- GIDEROSMTD:Mesh:setColorArray(colors) --> |
− | [[Special:MyLanguage/Mesh:setColors|Mesh:setColors]] <br/><!-- GIDEROSMTD:Mesh:setColors --> | + | [[Special:MyLanguage/Mesh:setColors|Mesh:setColors]] <br/><!-- GIDEROSMTD:Mesh:setColors(colors) --> |
− | [[Special:MyLanguage/Mesh:setGenericArray|Mesh:setGenericArray]] <br/><!-- GIDEROSMTD:Mesh:setGenericArray --> | + | [[Special:MyLanguage/Mesh:setGenericArray|Mesh:setGenericArray]] <br/><!-- GIDEROSMTD:Mesh:setGenericArray(index,type,mult,count,data) --> |
− | [[Special:MyLanguage/Mesh:setIndex|Mesh:setIndex]] <br/><!-- GIDEROSMTD:Mesh:setIndex --> | + | [[Special:MyLanguage/Mesh:setIndex|Mesh:setIndex]] <br/><!-- GIDEROSMTD:Mesh:setIndex(i,index) --> |
− | [[Special:MyLanguage/Mesh:setIndexArray|Mesh:setIndexArray]] <br/><!-- GIDEROSMTD:Mesh:setIndexArray --> | + | [[Special:MyLanguage/Mesh:setIndexArray|Mesh:setIndexArray]] <br/><!-- GIDEROSMTD:Mesh:setIndexArray(indices) --> |
− | [[Special:MyLanguage/Mesh:setIndices|Mesh:setIndices]] <br/><!-- GIDEROSMTD:Mesh:setIndices --> | + | [[Special:MyLanguage/Mesh:setIndices|Mesh:setIndices]] <br/><!-- GIDEROSMTD:Mesh:setIndices(indices) --> |
− | [[Special:MyLanguage/Mesh:setTexture|Mesh:setTexture]] <br/><!-- GIDEROSMTD:Mesh:setTexture --> | + | [[Special:MyLanguage/Mesh:setTexture|Mesh:setTexture]] <br/><!-- GIDEROSMTD:Mesh:setTexture(texture,slot) --> |
− | [[Special:MyLanguage/Mesh:setTextureCoordinate|Mesh:setTextureCoordinate]] <br/><!-- GIDEROSMTD:Mesh:setTextureCoordinate --> | + | [[Special:MyLanguage/Mesh:setTextureCoordinate|Mesh:setTextureCoordinate]] <br/><!-- GIDEROSMTD:Mesh:setTextureCoordinate(i,u,v) --> |
− | [[Special:MyLanguage/Mesh:setTextureCoordinateArray|Mesh:setTextureCoordinateArray]] <br/><!-- GIDEROSMTD:Mesh:setTextureCoordinateArray --> | + | [[Special:MyLanguage/Mesh:setTextureCoordinateArray|Mesh:setTextureCoordinateArray]] <br/><!-- GIDEROSMTD:Mesh:setTextureCoordinateArray(textureCoordinates) --> |
− | [[Special:MyLanguage/Mesh:setTextureCoordinates|Mesh:setTextureCoordinates]] <br/><!-- GIDEROSMTD:Mesh:setTextureCoordinates --> | + | [[Special:MyLanguage/Mesh:setTextureCoordinates|Mesh:setTextureCoordinates]] <br/><!-- GIDEROSMTD:Mesh:setTextureCoordinates(textureCoordinates) --> |
− | [[Special:MyLanguage/Mesh:setVertex|Mesh:setVertex]] <br/><!-- GIDEROSMTD:Mesh:setVertex --> | + | [[Special:MyLanguage/Mesh:setVertex|Mesh:setVertex]] <br/><!-- GIDEROSMTD:Mesh:setVertex(i,x,y) --> |
− | [[Special:MyLanguage/Mesh:setVertexArray|Mesh:setVertexArray]] <br/><!-- GIDEROSMTD:Mesh:setVertexArray --> | + | [[Special:MyLanguage/Mesh:setVertexArray|Mesh:setVertexArray]] <br/><!-- GIDEROSMTD:Mesh:setVertexArray(vertices) --> |
− | [[Special:MyLanguage/Mesh:setVertices|Mesh:setVertices]] <br/><!-- GIDEROSMTD:Mesh:setVertices --> | + | [[Special:MyLanguage/Mesh:setVertices|Mesh:setVertices]] <br/><!-- GIDEROSMTD:Mesh:setVertices(vertices) --> |
| style="width: 50%; vertical-align:top;"| | | style="width: 50%; vertical-align:top;"| | ||
=== <translate>Events</translate> === | === <translate>Events</translate> === | ||
=== <translate>Constants</translate> === | === <translate>Constants</translate> === | ||
|} | |} |
Revision as of 15:31, 13 September 2018
Supported platforms:
Available since: Gideros 2012.09
Inherits from: Sprite
Description
Mesh class is used to create and display custom constructed set of triangles (triangle meshes). It basically consists of
4 arrays: vertex, index, color (optional), textureCoordinate (optional) and a texture (optional) and it provides more than
one way to set/modify these arrays.
Mesh can be 2D or 3D, the latter expects an additionnal Z coordinate in its vertices. Additionnally, 3D meshes and their children are rendered with depth testing enabled, which prevents far objects to be drawn above nearest ones, irrespective of actual drawing order.
- Note 1: Mesh class doesn't do bounds check. If an element at index array points to an non-existent vertex, the application may crash.
Examples
Mesh usage
local mesh = Mesh.new()
stage:addChild(mesh)
-- 1. vertex (0, 0)
-- 2. vertex (100, 0)
-- 3. vertex (100, 150)
-- 4. vertex (0, 150)
mesh:setVertexArray(0, 0, 100, 0, 100, 150, 0, 150)
-- 1. triangle from 1, 2 and 3 vertex
-- 2. triangle from 1, 3 and 4 vertex
mesh:setIndexArray(1, 2, 3, 1, 3, 4)
-- 1. vertex 0xff0000 color with 0.5 alpha
-- 2. vertex 0x00ff00 color with 0.7 alpha
-- 3. vertex 0x0000ff color with 1 alpha
-- 4. vertex 0xffff00 color with 0 alpha
mesh:setColorArray(0xff0000, 0.5, 0x00ff00, 0.7, 0x0000ff, 1.0, 0xffff00, 0)