Difference between revisions of "B2.RopeJoint"
From GiderosMobile
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'''Available since:''' Gideros 2011.6<br/> | '''Available since:''' Gideros 2011.6<br/> | ||
=== Description === | === Description === | ||
− | <br /> | + | <translate><br /> |
A rope joint enforces a maximum distance between two points on two bodies. It has no other effect.<br /> | A rope joint enforces a maximum distance between two points on two bodies. It has no other effect.<br /> | ||
Warning: if you attempt to change the maximum length during the simulation you will get some non-physical behavior.<br /> | Warning: if you attempt to change the maximum length during the simulation you will get some non-physical behavior.<br /> | ||
A model that would allow you to dynamically modify the length would have some sponginess, so I chose not to implement it that way.<br /> | A model that would allow you to dynamically modify the length would have some sponginess, so I chose not to implement it that way.<br /> | ||
− | See | + | See [[[b2.DistanceJoint]]] if you want to dynamically control length. <br /> |
− | <br /> | + | <br /></translate> |
{|- | {|- | ||
| style="width: 50%;"| | | style="width: 50%;"| |
Revision as of 13:38, 23 August 2018
Supported platforms: android, ios, mac, pc
Available since: Gideros 2011.6
Description
A rope joint enforces a maximum distance between two points on two bodies. It has no other effect.
Warning: if you attempt to change the maximum length during the simulation you will get some non-physical behavior.
A model that would allow you to dynamically modify the length would have some sponginess, so I chose not to implement it that way.
See [[[b2.DistanceJoint]]] if you want to dynamically control length.
Methods |
EventsConstants |