Difference between revisions of "Mesh:setGenericArray"
From GiderosMobile
(Created page with "__NOTOC__ '''Available since:''' Gideros 2017.4<br/> === Description === <br /> Assigns new content to a generic additional array to be used by a shader. It accepts multiple v...") |
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− | + | Mesh:setGenericArray(index,type,mult,count,data) | |
</source> | </source> | ||
− | '''index | + | '''index''': (number) The data attribute index in the corresponding shader ''''''<br/> |
− | '''type | + | '''type''': (number) The data type, one of Shader.Dxxx constants ''''''<br/> |
− | '''mult | + | '''mult''': (number) The vector dimension (1 for simple values, 2 for a vec2/float2, etc) ''''''<br/> |
− | '''count | + | '''count''': (number) The number of elements in the array ''''''<br/> |
− | '''data | + | '''data''': (any) The actual values ''''''<br/> |
Revision as of 10:19, 23 August 2018
Available since: Gideros 2017.4
Description
Assigns new content to a generic additional array to be used by a shader. It accepts multiple values or a Lua array.
Mesh:setGenericArray(index,type,mult,count,data)
'index: (number) The data attribute index in the corresponding shader '
'type: (number) The data type, one of Shader.Dxxx constants '
'mult: (number) The vector dimension (1 for simple values, 2 for a vec2/float2, etc) '
'count: (number) The number of elements in the array '
'data: (any) The actual values '