Difference between revisions of "Int64"
From GiderosMobile
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<!-- GIDEROSOBJ:int64 --> | <!-- GIDEROSOBJ:int64 --> | ||
'''<translate>Supported platforms</translate>:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/> | '''<translate>Supported platforms</translate>:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/> |
Revision as of 09:58, 3 September 2018
Supported platforms:
Available since: Gideros 2016.08
Description
64-bit integers as built-in Lua library registered with int64 name. No need to require it.
You have 3 ways to create int64 numbers:
- n -- from number, shortcut for int64.new(n)
int64.new(n) -- from number int64.new(s) -- from string To convert them back to Lua built-in types:
num() -- to number num"" -- to string To get and set single bits:
num[i] num[i] = b All operators are supported including new bitwise ones as for Lua double numbers.
Methodsint64.new Create 64 bit integer |
EventsConstants |