Difference between revisions of "B2.DistanceJoint"
From GiderosMobile
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'''<translate>Supported platforms</translate>:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/> | '''<translate>Supported platforms</translate>:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/> |
Revision as of 09:57, 3 September 2018
Supported platforms:
Available since: Gideros 2011.6
Inherits from: b2.Joint
Description
A distance joint constrains two points on two bodies to remain at a fixed distance from each other. You can view this as a massless, rigid rod.
Examples
Distance joint
local jointDef = b2.createDistanceJointDef(body1, body2, 100, 100, 200, 100)
local distanceJoint = world:createJoint(jointDef)
--by default length between two bodies is the length they have between them when joint was created
--but it is possilbe to change it using
distanceJoint:setLength(200)
distanceJoint:setDampingRatio(0.5)
distanceJoint:setFrequency(4)
Methodsb2.DistanceJoint:getDampingRatio returns the damping ratio |
EventsConstants |