Difference between revisions of "B2.Shape"

From GiderosMobile
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<languages />
 
<!-- GIDEROSOBJ:b2.Shape -->
 
<!-- GIDEROSOBJ:b2.Shape -->
 
'''<translate>Supported platforms</translate>:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/>
 
'''<translate>Supported platforms</translate>:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/>

Revision as of 09:57, 3 September 2018


Supported platforms: Platform android.pngPlatform ios.pngPlatform mac.pngPlatform pc.pngPlatform html5.pngPlatform winrt.pngPlatform win32.png
Available since: Gideros 2011.6

Description


A shape is used for collision detection.
You can not create a b2.Shape instance directly, but instead you create b2.CircleShape, b2.ChainShape and b2.PolygonShape instances.

Methods

Events

Constants