Difference between revisions of "Debug"
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__NOTOC__ | __NOTOC__ | ||
<!-- GIDEROSOBJ:debug --> | <!-- GIDEROSOBJ:debug --> | ||
− | '''<translate>Supported platforms</translate>:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]]<br/> | + | '''<translate>Supported platforms</translate>:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/> |
'''<translate>Available since</translate>:''' Gideros 2011.6<br/> | '''<translate>Available since</translate>:''' Gideros 2011.6<br/> | ||
=== <translate>Description</translate> === | === <translate>Description</translate> === |
Revision as of 16:42, 31 August 2018
Supported platforms:
Available since: Gideros 2011.6
Description
The debug library does not give you a debugger for Lua, but it offers all the primitives that you need for writing a debugger for Lua. For performance reasons, the official interface to these primitives is through the C API. The debug library in Lua is a way to access these functions directly within Lua code. This library declares all its functions inside the debug table.
Methodsdebug.debug enters interactive debug mode, line with only "cont" terminates |
EventsConstants |