Difference between revisions of "Sound"

From GiderosMobile
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__NOTOC__
 
__NOTOC__
 
<!-- GIDEROSOBJ:Sound -->
 
<!-- GIDEROSOBJ:Sound -->
'''<translate>Supported platforms</translate>:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]]<br/>
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'''<translate>Supported platforms</translate>:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/>
 
'''<translate>Available since</translate>:''' Gideros 2011.6<br/>
 
'''<translate>Available since</translate>:''' Gideros 2011.6<br/>
 
'''<translate>Inherits from</translate>:''' [[Special:MyLanguage/Object|Object]]<br/>
 
'''<translate>Inherits from</translate>:''' [[Special:MyLanguage/Object|Object]]<br/>

Revision as of 16:44, 31 August 2018

Supported platforms: Platform android.pngPlatform ios.pngPlatform mac.pngPlatform pc.pngPlatform html5.pngPlatform winrt.pngPlatform win32.png
Available since: Gideros 2011.6
Inherits from: Object

Description


The Sound class lets you load and play WAV, MP3, MOD, XM, S3M and IT sound files.
Control of the playing sound is performed through the SoundChannel
object.

Examples

Example

local sound = Sound.new(&quot;music.mp3&quot;)

local channel = sound:play()

-- after some time --
channel:stop()

Methods

Sound.new creates a new Sound object
Sound.setListenerPosition
Sound:getLength
Sound:play creates a new SoundChannel object to play the sound

Events

Constants