Difference between revisions of "Event.PRE SOLVE"
From GiderosMobile
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'''<translate>Available since</translate>:''' Gideros 2011.6<br/> | '''<translate>Available since</translate>:''' Gideros 2011.6<br/> | ||
'''<translate>Value</translate>:''' preSolve<br/> | '''<translate>Value</translate>:''' preSolve<br/> |
Revision as of 09:58, 3 September 2018
Available since: Gideros 2011.6
Value: preSolve
Defined by: b2.World
Description
This event is usually dispatched after Event.BEGIN_CONTACT and can be dispatched multiple times on each reaction between objects. Usually in this event you can cancel or modify collisions in other ways using event.contact object.
Parameters
contact: (b2.Contact) Contains instance of b2.Contact holding information about this collision
fixtureA: (b2.Fixture) Contains instance of b2.Fixture of first colliding body
fixtureB: (b2.Fixture) Contains instance of b2.Fixture of second colliding body