Difference between revisions of "Sprite:addChildAt"

From GiderosMobile
(Created page with "__NOTOC__ '''Available since:''' Gideros 2011.6<br/> === Description === <br /> Adds a sprite as a child to this sprite. The child is<br /> added at the index position specifi...")
 
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<source lang="lua">
 
<source lang="lua">
= Sprite:addChildAt(childindex,)
+
Sprite:addChildAt(child,index)
 
</source>
 
</source>
'''child:''' (Sprite) The child sprite to add. ''''''<br/>
+
'''child''': (Sprite) The child sprite to add. ''''''<br/>
'''index:''' (number) The index position to which the child is added. ''''''<br/>
+
'''index''': (number) The index position to which the child is added. ''''''<br/>

Revision as of 10:17, 23 August 2018

Available since: Gideros 2011.6

Description


Adds a sprite as a child to this sprite. The child is
added at the index position specified. Indices start from 1.

Sprites can have only one parent. Therefore if you add a child
object that already has a different sprite as a parent,
the sprite is removed from the child list of the other sprite
and then added to this sprite.

 Sprite:addChildAt(child,index)

'child: (Sprite) The child sprite to add. '
'index: (number) The index position to which the child is added. '