Difference between revisions of "Mesh:resizeTextureCoordinateArray"
From GiderosMobile
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=== <translate>Description</translate> === | === <translate>Description</translate> === | ||
<translate><br /> | <translate><br /> | ||
− | Resizes the texture coordinate array to contain | + | Resizes the texture coordinate array to contain ''size'' elements.<br /> |
<br /> | <br /> | ||
− | If | + | If ''size'' is smaller than the current texture coordinate array size, the content is reduced to its first ''size'' elements, the rest being dropped.<br /> |
<br /> | <br /> | ||
− | If | + | If ''size'' is greater than the current texture coordinate array size, the content is expanded by inserting at the end as many copies of 0s as needed to reach a size of ''size'' elements.<br /> |
<br /></translate> | <br /></translate> | ||
<source lang="lua"> | <source lang="lua"> |
Revision as of 09:36, 24 August 2018
Available since: Gideros 2012.09
Class: Mesh
Description
Resizes the texture coordinate array to contain size elements.
If size is smaller than the current texture coordinate array size, the content is reduced to its first size elements, the rest being dropped.
If size is greater than the current texture coordinate array size, the content is expanded by inserting at the end as many copies of 0s as needed to reach a size of size elements.
Mesh:resizeTextureCoordinateArray(size)
Parameters
size: (number) new texture coordinate array size