Difference between revisions of "FBInstant.setLoadingProgress"
From GiderosMobile
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'''<translate>Available since</translate>:''' Gideros 2018.3<br/> | '''<translate>Available since</translate>:''' Gideros 2018.3<br/> | ||
'''<translate>Class</translate>:''' [[Special:MyLanguage/* Initialisation and Core|* Initialisation and Core]]<br/> | '''<translate>Class</translate>:''' [[Special:MyLanguage/* Initialisation and Core|* Initialisation and Core]]<br/> |
Revision as of 09:58, 3 September 2018
Available since: Gideros 2018.3
Class: * Initialisation and Core
Description
Report the game's initial loading progress.
FBInstant.setLoadingProgress(percentage)
Parameters
percentage: (number) A number between 0 and 100.
Examples
Example
FBInstant.getSupportedAPIs( function(result,error)
local progressCount=0
function progress()
progressCount+=1
local steps=9 -- set to the number of times progress() called
local percent=70+((30/steps)*progressCount) -- on export set the % to 70
print("Progress",progressCount,percent.."%")
if FBInstant then FBInstant.setLoadingProgress(percent) end
end
progress() -- do this multiple times as you load images, process data, etc
-- eventually call FBInstant.startGameAsync(function) just before starting the game proper.
end)
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