Difference between revisions of "B2.ParticleSystem"
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__NOTOC__ | __NOTOC__ | ||
+ | <!-- GIDEROSOBJ:b2.ParticleSystem --> | ||
'''<translate>Supported platforms</translate>:''' <br/> | '''<translate>Supported platforms</translate>:''' <br/> | ||
'''<translate>Available since</translate>:''' Gideros 2015.06.30<br/> | '''<translate>Available since</translate>:''' Gideros 2015.06.30<br/> | ||
Line 37: | Line 38: | ||
| style="width: 50%; vertical-align:top;"| | | style="width: 50%; vertical-align:top;"| | ||
=== <translate>Methods</translate> === | === <translate>Methods</translate> === | ||
− | [[Special:MyLanguage/b2.ParticleSystem:containsParticle|b2.ParticleSystem:containsParticle]] <br/> | + | [[Special:MyLanguage/b2.ParticleSystem:containsParticle|b2.ParticleSystem:containsParticle]] <br/><!-- GIDEROSMTD:b2.ParticleSystem:containsParticle --> |
− | [[Special:MyLanguage/b2.ParticleSystem:createParticle|b2.ParticleSystem:createParticle]] ''<translate>create new particle</translate>''<br/> | + | [[Special:MyLanguage/b2.ParticleSystem:createParticle|b2.ParticleSystem:createParticle]] ''<translate>create new particle</translate>''<br/><!-- GIDEROSMTD:b2.ParticleSystem:createParticle --> |
− | [[Special:MyLanguage/b2.ParticleSystem:createParticleGroup|b2.ParticleSystem:createParticleGroup]] ''<translate>create group of particles</translate>''<br/> | + | [[Special:MyLanguage/b2.ParticleSystem:createParticleGroup|b2.ParticleSystem:createParticleGroup]] ''<translate>create group of particles</translate>''<br/><!-- GIDEROSMTD:b2.ParticleSystem:createParticleGroup --> |
− | [[Special:MyLanguage/b2.ParticleSystem:destroyParticle|b2.ParticleSystem:destroyParticle]] ''<translate>destroy particle by id</translate>''<br/> | + | [[Special:MyLanguage/b2.ParticleSystem:destroyParticle|b2.ParticleSystem:destroyParticle]] ''<translate>destroy particle by id</translate>''<br/><!-- GIDEROSMTD:b2.ParticleSystem:destroyParticle --> |
− | [[Special:MyLanguage/b2.ParticleSystem:destroyParticles|b2.ParticleSystem:destroyParticles]] <br/> | + | [[Special:MyLanguage/b2.ParticleSystem:destroyParticles|b2.ParticleSystem:destroyParticles]] <br/><!-- GIDEROSMTD:b2.ParticleSystem:destroyParticles --> |
− | [[Special:MyLanguage/b2.ParticleSystem:getParticleCount|b2.ParticleSystem:getParticleCount]] <br/> | + | [[Special:MyLanguage/b2.ParticleSystem:getParticleCount|b2.ParticleSystem:getParticleCount]] <br/><!-- GIDEROSMTD:b2.ParticleSystem:getParticleCount --> |
− | [[Special:MyLanguage/b2.ParticleSystem:getParticleGroupList|b2.ParticleSystem:getParticleGroupList]] <br/> | + | [[Special:MyLanguage/b2.ParticleSystem:getParticleGroupList|b2.ParticleSystem:getParticleGroupList]] <br/><!-- GIDEROSMTD:b2.ParticleSystem:getParticleGroupList --> |
− | [[Special:MyLanguage/b2.ParticleSystem:setTexture|b2.ParticleSystem:setTexture]] ''<translate>set texture to particles</translate>''<br/> | + | [[Special:MyLanguage/b2.ParticleSystem:setTexture|b2.ParticleSystem:setTexture]] ''<translate>set texture to particles</translate>''<br/><!-- GIDEROSMTD:b2.ParticleSystem:setTexture --> |
| style="width: 50%; vertical-align:top;"| | | style="width: 50%; vertical-align:top;"| | ||
=== <translate>Events</translate> === | === <translate>Events</translate> === | ||
=== <translate>Constants</translate> === | === <translate>Constants</translate> === | ||
− | [[Special:MyLanguage/b2.ParticleSystem.FLAG_COLOR_MIXING|b2.ParticleSystem.FLAG_COLOR_MIXING]]<br/> | + | [[Special:MyLanguage/b2.ParticleSystem.FLAG_COLOR_MIXING|b2.ParticleSystem.FLAG_COLOR_MIXING]]<br/><!-- GIDEROSCST:b2.ParticleSystem.FLAG_COLOR_MIXING --> |
− | [[Special:MyLanguage/b2.ParticleSystem.FLAG_ELASTIC|b2.ParticleSystem.FLAG_ELASTIC]]<br/> | + | [[Special:MyLanguage/b2.ParticleSystem.FLAG_ELASTIC|b2.ParticleSystem.FLAG_ELASTIC]]<br/><!-- GIDEROSCST:b2.ParticleSystem.FLAG_ELASTIC --> |
− | [[Special:MyLanguage/b2.ParticleSystem.FLAG_POWDER|b2.ParticleSystem.FLAG_POWDER]]<br/> | + | [[Special:MyLanguage/b2.ParticleSystem.FLAG_POWDER|b2.ParticleSystem.FLAG_POWDER]]<br/><!-- GIDEROSCST:b2.ParticleSystem.FLAG_POWDER --> |
− | [[Special:MyLanguage/b2.ParticleSystem.FLAG_SPRING|b2.ParticleSystem.FLAG_SPRING]]<br/> | + | [[Special:MyLanguage/b2.ParticleSystem.FLAG_SPRING|b2.ParticleSystem.FLAG_SPRING]]<br/><!-- GIDEROSCST:b2.ParticleSystem.FLAG_SPRING --> |
− | [[Special:MyLanguage/b2.ParticleSystem.FLAG_TENSILE|b2.ParticleSystem.FLAG_TENSILE]]<br/> | + | [[Special:MyLanguage/b2.ParticleSystem.FLAG_TENSILE|b2.ParticleSystem.FLAG_TENSILE]]<br/><!-- GIDEROSCST:b2.ParticleSystem.FLAG_TENSILE --> |
− | [[Special:MyLanguage/b2.ParticleSystem.FLAG_VISCOUS|b2.ParticleSystem.FLAG_VISCOUS]]<br/> | + | [[Special:MyLanguage/b2.ParticleSystem.FLAG_VISCOUS|b2.ParticleSystem.FLAG_VISCOUS]]<br/><!-- GIDEROSCST:b2.ParticleSystem.FLAG_VISCOUS --> |
− | [[Special:MyLanguage/b2.ParticleSystem.FLAG_WALL|b2.ParticleSystem.FLAG_WALL]]<br/> | + | [[Special:MyLanguage/b2.ParticleSystem.FLAG_WALL|b2.ParticleSystem.FLAG_WALL]]<br/><!-- GIDEROSCST:b2.ParticleSystem.FLAG_WALL --> |
− | [[Special:MyLanguage/b2.ParticleSystem.FLAG_WATER|b2.ParticleSystem.FLAG_WATER]]<br/> | + | [[Special:MyLanguage/b2.ParticleSystem.FLAG_WATER|b2.ParticleSystem.FLAG_WATER]]<br/><!-- GIDEROSCST:b2.ParticleSystem.FLAG_WATER --> |
− | [[Special:MyLanguage/b2.ParticleSystem.FLAG_ZOMBIE|b2.ParticleSystem.FLAG_ZOMBIE]]<br/> | + | [[Special:MyLanguage/b2.ParticleSystem.FLAG_ZOMBIE|b2.ParticleSystem.FLAG_ZOMBIE]]<br/><!-- GIDEROSCST:b2.ParticleSystem.FLAG_ZOMBIE --> |
|} | |} |
Revision as of 14:56, 31 August 2018
Supported platforms:
Available since: Gideros 2015.06.30
Description
Defines particle system in box2d world using Liquid fun
Examples
Simple particle system example
-- create world
local world = b2.World.new(0, 9.8)
local ps1= world:createParticleSystem({ radius=5})
ps1:setTexture(Texture.new("Bubble.png"))
stage:addChild(ps1)
ps1:createParticleGroup({shape=shape2,
position={x=500,y=250},
color = 0xFF0000,
alpha=1,
flags=0
})
ps1:createParticleGroup({shape=shape1,
position={x=400,y=50},
color = 0x0000FF,
alpha=1,
flags=0
})
-- step the world and then update the position and rotation of sprites
local function onEnterFrame()
world:step(1/60, 8, 3)
end
stage:addEventListener(Event.ENTER_FRAME, onEnterFrame)
Methodsb2.ParticleSystem:containsParticle |
EventsConstantsb2.ParticleSystem.FLAG_COLOR_MIXING |