Difference between revisions of "Sound:play"
From GiderosMobile
(Created page with "__NOTOC__ '''Available since:''' Gideros 2011.6<br/> === Description === <br /> Creates a new `SoundChannel` object to play the sound. By using the retured `SoundChannel` obje...") |
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− | (SoundChannel) | + | (SoundChannel) = Sound:play(startTime,looping,paused) |
</source> | </source> | ||
− | '''startTime | + | '''startTime''': (number, default = 0) The initial position in milliseconds at which playback should start. ''''''<br/> |
− | '''looping | + | '''looping''': (boolean, default = false) ''''''<br/> |
− | '''paused | + | '''paused''': (boolean, default = false) ''''''<br/> |
'''Returns''' (SoundChannel) A `SoundChannel` object, which you use to control the sound. This function returns `nil` if you run out of available sound channels.<br/> | '''Returns''' (SoundChannel) A `SoundChannel` object, which you use to control the sound. This function returns `nil` if you run out of available sound channels.<br/> |
Revision as of 10:17, 23 August 2018
Available since: Gideros 2011.6
Description
Creates a new `SoundChannel` object to play the sound. By using the retured `SoundChannel` object,
you can stop the sound and monitor the position.
(SoundChannel) = Sound:play(startTime,looping,paused)
'startTime: (number, default = 0) The initial position in milliseconds at which playback should start. '
'looping: (boolean, default = false) '
'paused: (boolean, default = false) '
Returns (SoundChannel) A `SoundChannel` object, which you use to control the sound. This function returns `nil` if you run out of available sound channels.