Difference between revisions of "FBInstant.payments.getPurchasesAsync"

From GiderosMobile
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__NOTOC__
 
__NOTOC__
 
'''<translate>Available since</translate>:''' Gideros 2018.3<br/>
 
'''<translate>Available since</translate>:''' Gideros 2018.3<br/>
 +
'''<translate>Class</translate>:''' [[Special:MyLanguage/Payments|Payments]]<br/>
 
=== <translate>Description</translate> ===
 
=== <translate>Description</translate> ===
 
<translate><br />
 
<translate><br />

Revision as of 09:30, 24 August 2018

Available since: Gideros 2018.3
Class: Payments

Description


Fetches all of the player's unconsumed purchases. As a best practice, the game should fetch the current player's purchases as soon as the client indicates that it is ready to perform payments-related operations. The game can then process and consume any purchases that are waiting to be consumed.

 FBInstant.payments.getPurchasesAsync(callback)

Parameters

callback: (function) A function that will be called with two arguments: a set of key-value pairs that purchases that the player has made for the game or nil if the operation failed, and an error code if the function failed.

Examples

Example

FBInstant.payments.getPurchasesAsync(function(result,error)
    if result then
		print("Unconsumed purchases:",#result)
		for loop=1,#result do
			local item=result[loop]
			for key,value in pairs(item) do
				print(key,value)
			end
		end
	end
end)
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