Difference between revisions of "B2.WheelJoint"
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__NOTOC__ | __NOTOC__ | ||
− | '''Supported platforms:''' android | + | '''<translate>Supported platforms</translate>:''' [[File:Platform android]][[File:Platform ios]][[File:Platform mac]][[File:Platform pc]]<br/> |
− | '''Available since:''' Gideros 2011.6<br/> | + | '''<translate>Available since</translate>:''' Gideros 2011.6<br/> |
+ | '''<translate>Inherits from</translate>:''' [[Special:MyLanguage/b2.Joint|b2.Joint]]<br/> | ||
=== <translate>Description</translate> === | === <translate>Description</translate> === | ||
<translate><br /> | <translate><br /> |
Revision as of 09:29, 24 August 2018
Supported platforms: File:Platform androidFile:Platform iosFile:Platform macFile:Platform pc
Available since: Gideros 2011.6
Inherits from: b2.Joint
Description
A wheel joint provides two degrees of freedom: translation along an axis fixed in bodyA and rotation in the plane. You can use a
joint limit to restrict the range of motion and a joint motor to drive the rotation or to model rotational friction. This joint
is designed for vehicle suspensions.
Examples
Wheel joint
--create empty box2d body for joint
local ground = world:createBody({})
ground:setPosition(350, 480)
--axisx, axisy values usually between 0 and 1
--0 0 moves freely
--0 1 force pulling back on y axis
--1 0 force pulling back on x axis
--1 1 force pulling back all diretions
local jointDef = b2.createWheelJointDef(body, ground, 350, 200, 1, 1)
local wheelJoint = world:createJoint(jointDef)
Methodsb2.WheelJoint:enableMotor enables or disables the joint motor |
EventsConstants |