Difference between revisions of "Sound"
From GiderosMobile
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__NOTOC__ | __NOTOC__ | ||
− | '''Supported platforms:''' android | + | '''<translate>Supported platforms</translate>:''' [[File:Platform android]][[File:Platform ios]][[File:Platform mac]][[File:Platform pc]]<br/> |
− | '''Available since:''' Gideros 2011.6<br/> | + | '''<translate>Available since</translate>:''' Gideros 2011.6<br/> |
+ | '''<translate>Inherits from</translate>:''' [[Special:MyLanguage/Object|Object]]<br/> | ||
=== <translate>Description</translate> === | === <translate>Description</translate> === | ||
<translate><br /> | <translate><br /> | ||
− | The | + | The `Sound` class lets you load and play WAV, MP3, MOD, XM, S3M and IT sound files.<br /> |
− | Control of the playing sound is performed through the | + | Control of the playing sound is performed through the `SoundChannel`<br /> |
object.<br /> | object.<br /> | ||
<br /></translate> | <br /></translate> |
Revision as of 09:28, 24 August 2018
Supported platforms: File:Platform androidFile:Platform iosFile:Platform macFile:Platform pc
Available since: Gideros 2011.6
Inherits from: Object
Description
The `Sound` class lets you load and play WAV, MP3, MOD, XM, S3M and IT sound files.
Control of the playing sound is performed through the `SoundChannel`
object.
Examples
Example
local sound = Sound.new("music.mp3")
local channel = sound:play()
-- after some time --
channel:stop()
MethodsSound.new creates a new Sound object |
EventsConstants |