Difference between revisions of "B2.CircleShape"

From GiderosMobile
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'''Supported platforms:''' android, ios, mac, pc<br/>
 
'''Supported platforms:''' android, ios, mac, pc<br/>
 
'''Available since:''' Gideros 2011.6<br/>
 
'''Available since:''' Gideros 2011.6<br/>
=== Description ===
+
=== <translate>Description</translate> ===
 
<translate><br />
 
<translate><br />
 
A circle shape.<br />
 
A circle shape.<br />
 
<br /></translate>
 
<br /></translate>
=== Examples ===
+
=== <translate>Examples</translate> ===
 
'''Creating a circle body'''<br/>
 
'''Creating a circle body'''<br/>
 
<source lang="lua">--create ball bitmap object from ball graphic
 
<source lang="lua">--create ball bitmap object from ball graphic
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{|-
 
{|-
 
| style="width: 50%; vertical-align:top;"|
 
| style="width: 50%; vertical-align:top;"|
=== Methods ===
+
=== <translate>Methods</translate> ===
 
[[Special:MyLanguage/b2.CircleShape.new|b2.CircleShape.new]] <br/>
 
[[Special:MyLanguage/b2.CircleShape.new|b2.CircleShape.new]] <br/>
 
[[Special:MyLanguage/b2.CircleShape:set|b2.CircleShape:set]] ''<translate>sets the center point and radius</translate>''<br/>
 
[[Special:MyLanguage/b2.CircleShape:set|b2.CircleShape:set]] ''<translate>sets the center point and radius</translate>''<br/>
 
| style="width: 50%; vertical-align:top;"|
 
| style="width: 50%; vertical-align:top;"|
=== Events ===
+
=== <translate>Events</translate> ===
=== Constants ===
+
=== <translate>Constants</translate> ===
 
|}
 
|}

Revision as of 07:29, 24 August 2018

Supported platforms: android, ios, mac, pc
Available since: Gideros 2011.6

Description


A circle shape.

Examples

Creating a circle body

--create ball bitmap object from ball graphic
local ball = Bitmap.new(Texture.new("./ball.png"))
--reference center of the ball for positioning
ball:setAnchorPoint(0.5,0.5)
 
ball:setPosition(x,y)
 
--get radius
local radius = ball:getWidth()/2
 
--create box2d physical object
local body = world:createBody{type = b2.DYNAMIC_BODY}
body:setPosition(ball:getX(), ball:getY())
body:setAngle(ball:getRotation() * math.pi/180)
local circle = b2.CircleShape.new(0, 0, radius)
local fixture = body:createFixture{shape = circle, density = 1.0, 
friction = 0.1, restitution = 0.2}

Methods

b2.CircleShape.new
b2.CircleShape:set sets the center point and radius

Events

Constants