Difference between revisions of "Pixel"

From GiderosMobile
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'''Supported platforms:''' <br/>
 
'''Supported platforms:''' <br/>
 
'''Available since:''' Gideros 2016.06<br/>
 
'''Available since:''' Gideros 2016.06<br/>
=== Description ===
+
=== <translate>Description</translate> ===
 
<translate>A rectangular Sprite which can be filled with solid colors, gradients or textures.
 
<translate>A rectangular Sprite which can be filled with solid colors, gradients or textures.
 
Pixel aims at being a simpler and faster alternative to Shape when needing to display a coloured box or box with a gradient. It is also useful as Bitmap replacement since every texture will be fitted into Pixel dimensions automatically.</translate>
 
Pixel aims at being a simpler and faster alternative to Shape when needing to display a coloured box or box with a gradient. It is also useful as Bitmap replacement since every texture will be fitted into Pixel dimensions automatically.</translate>
 
{|-
 
{|-
 
| style="width: 50%; vertical-align:top;"|
 
| style="width: 50%; vertical-align:top;"|
=== Methods ===
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=== <translate>Methods</translate> ===
 
[[Special:MyLanguage/Pixel.new|Pixel.new]] ''<translate>Create new pixel</translate>''<br/>
 
[[Special:MyLanguage/Pixel.new|Pixel.new]] ''<translate>Create new pixel</translate>''<br/>
 
[[Special:MyLanguage/Pixel.new|Pixel.new]] ''<translate>Constructor to create a Pixel with texture in letterbox mode.</translate>''<br/>
 
[[Special:MyLanguage/Pixel.new|Pixel.new]] ''<translate>Constructor to create a Pixel with texture in letterbox mode.</translate>''<br/>
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[[Special:MyLanguage/Pixel:setWidth|Pixel:setWidth]] ''<translate>Sets the width of the pixel sprite.</translate>''<br/>
 
[[Special:MyLanguage/Pixel:setWidth|Pixel:setWidth]] ''<translate>Sets the width of the pixel sprite.</translate>''<br/>
 
| style="width: 50%; vertical-align:top;"|
 
| style="width: 50%; vertical-align:top;"|
=== Events ===
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=== <translate>Events</translate> ===
=== Constants ===
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=== <translate>Constants</translate> ===
 
|}
 
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Revision as of 07:28, 24 August 2018

Supported platforms:
Available since: Gideros 2016.06

Description

A rectangular Sprite which can be filled with solid colors, gradients or textures. Pixel aims at being a simpler and faster alternative to Shape when needing to display a coloured box or box with a gradient. It is also useful as Bitmap replacement since every texture will be fitted into Pixel dimensions automatically.

Methods

Pixel.new Create new pixel
Pixel.new Constructor to create a Pixel with texture in letterbox mode.
Pixel:getColor Gets the color(s) of the Pixel
Pixel:getDimensions
Pixel:getTexturePosition
Pixel:getTextureScale
Pixel:setColor Sets the color of the Pixel
Pixel:setColor
Pixel:setColor Sets 4-colour gradient.
Pixel:setDimensions Sets both width and height of the Pixel.
Pixel:setHeight Sets the height of the pixel sprite.
Pixel:setTexture
Pixel:setTextureMatrix
Pixel:setTexturePosition
Pixel:setTextureScale
Pixel:setWidth Sets the width of the pixel sprite.

Events

Constants