Difference between revisions of "TextureRegion"
From GiderosMobile
Line 2: | Line 2: | ||
'''Supported platforms:''' android, ios, mac, pc<br/> | '''Supported platforms:''' android, ios, mac, pc<br/> | ||
'''Available since:''' Gideros 2011.6<br/> | '''Available since:''' Gideros 2011.6<br/> | ||
− | === Description === | + | === <translate>Description</translate> === |
<translate><br /> | <translate><br /> | ||
The [[Special:MyLanguage/TextureRegion|TextureRegion]] class specifies a texture and a rectangular region in it. It is used to define independent texture regions<br /> | The [[Special:MyLanguage/TextureRegion|TextureRegion]] class specifies a texture and a rectangular region in it. It is used to define independent texture regions<br /> | ||
within a texture atlas which is a large image, which contains many smaller sub-images.<br /> | within a texture atlas which is a large image, which contains many smaller sub-images.<br /> | ||
<br /></translate> | <br /></translate> | ||
− | === Examples === | + | === <translate>Examples</translate> === |
'''Example'''<br/> | '''Example'''<br/> | ||
<source lang="lua">local texture = Texture.new("atlas.png") | <source lang="lua">local texture = Texture.new("atlas.png") | ||
Line 29: | Line 29: | ||
{|- | {|- | ||
| style="width: 50%; vertical-align:top;"| | | style="width: 50%; vertical-align:top;"| | ||
− | === Methods === | + | === <translate>Methods</translate> === |
[[Special:MyLanguage/TextureRegion.new|TextureRegion.new]] ''<translate>creates a new TextureRegion object</translate>''<br/> | [[Special:MyLanguage/TextureRegion.new|TextureRegion.new]] ''<translate>creates a new TextureRegion object</translate>''<br/> | ||
[[Special:MyLanguage/TextureRegion.new|TextureRegion.new]] <br/> | [[Special:MyLanguage/TextureRegion.new|TextureRegion.new]] <br/> | ||
Line 36: | Line 36: | ||
[[Special:MyLanguage/TextureRegion:setRegion|TextureRegion:setRegion]] ''<translate>sets the coordinates of the region</translate>''<br/> | [[Special:MyLanguage/TextureRegion:setRegion|TextureRegion:setRegion]] ''<translate>sets the coordinates of the region</translate>''<br/> | ||
| style="width: 50%; vertical-align:top;"| | | style="width: 50%; vertical-align:top;"| | ||
− | === Events === | + | === <translate>Events</translate> === |
− | === Constants === | + | === <translate>Constants</translate> === |
|} | |} |
Revision as of 07:27, 24 August 2018
Supported platforms: android, ios, mac, pc
Available since: Gideros 2011.6
Description
The TextureRegion class specifies a texture and a rectangular region in it. It is used to define independent texture regions
within a texture atlas which is a large image, which contains many smaller sub-images.
Examples
Example
local texture = Texture.new("atlas.png")
-- define 4 equal regions of size 100x100 from "atlas.png"
local region1 = TextureRegion.new(texture, 0, 0, 100, 100)
local region2 = TextureRegion.new(texture, 100, 0, 100, 100)
local region3 = TextureRegion.new(texture, 100, 100, 100, 100)
local region4 = TextureRegion.new(texture, 0, 100, 100, 100)
-- add these regions to scene tree
local bitmap1 = Bitmap.new(region1)
local bitmap2 = Bitmap.new(region2)
local bitmap3 = Bitmap.new(region3)
local bitmap4 = Bitmap.new(region4)
stage:addChild(bitmap1)
stage:addChild(bitmap2)
stage:addChild(bitmap3)
stage:addChild(bitmap4)
MethodsTextureRegion.new creates a new TextureRegion object |
EventsConstants |