Difference between revisions of "TextureRegion"

From GiderosMobile
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'''Supported platforms:''' android, ios, mac, pc<br/>
 
'''Supported platforms:''' android, ios, mac, pc<br/>
 
'''Available since:''' Gideros 2011.6<br/>
 
'''Available since:''' Gideros 2011.6<br/>
=== Description ===
+
=== <translate>Description</translate> ===
 
<translate><br />
 
<translate><br />
 
The [[Special:MyLanguage/TextureRegion|TextureRegion]] class specifies a texture and a rectangular region in it. It is used to define independent texture regions<br />
 
The [[Special:MyLanguage/TextureRegion|TextureRegion]] class specifies a texture and a rectangular region in it. It is used to define independent texture regions<br />
 
within a texture atlas which is a large image, which contains many smaller sub-images.<br />
 
within a texture atlas which is a large image, which contains many smaller sub-images.<br />
 
<br /></translate>
 
<br /></translate>
=== Examples ===
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=== <translate>Examples</translate> ===
 
'''Example'''<br/>
 
'''Example'''<br/>
 
<source lang="lua">local texture = Texture.new(&quot;atlas.png&quot;)
 
<source lang="lua">local texture = Texture.new(&quot;atlas.png&quot;)
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{|-
 
{|-
 
| style="width: 50%; vertical-align:top;"|
 
| style="width: 50%; vertical-align:top;"|
=== Methods ===
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=== <translate>Methods</translate> ===
 
[[Special:MyLanguage/TextureRegion.new|TextureRegion.new]] ''<translate>creates a new TextureRegion object</translate>''<br/>
 
[[Special:MyLanguage/TextureRegion.new|TextureRegion.new]] ''<translate>creates a new TextureRegion object</translate>''<br/>
 
[[Special:MyLanguage/TextureRegion.new|TextureRegion.new]] <br/>
 
[[Special:MyLanguage/TextureRegion.new|TextureRegion.new]] <br/>
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[[Special:MyLanguage/TextureRegion:setRegion|TextureRegion:setRegion]] ''<translate>sets the coordinates of the region</translate>''<br/>
 
[[Special:MyLanguage/TextureRegion:setRegion|TextureRegion:setRegion]] ''<translate>sets the coordinates of the region</translate>''<br/>
 
| style="width: 50%; vertical-align:top;"|
 
| style="width: 50%; vertical-align:top;"|
=== Events ===
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=== <translate>Events</translate> ===
=== Constants ===
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=== <translate>Constants</translate> ===
 
|}
 
|}

Revision as of 07:27, 24 August 2018

Supported platforms: android, ios, mac, pc
Available since: Gideros 2011.6

Description


The TextureRegion class specifies a texture and a rectangular region in it. It is used to define independent texture regions
within a texture atlas which is a large image, which contains many smaller sub-images.

Examples

Example

local texture = Texture.new(&quot;atlas.png&quot;)

-- define 4 equal regions of size 100x100 from &quot;atlas.png&quot;
local region1 = TextureRegion.new(texture, 0,   0,   100, 100)
local region2 = TextureRegion.new(texture, 100, 0,   100, 100)
local region3 = TextureRegion.new(texture, 100, 100, 100, 100)
local region4 = TextureRegion.new(texture, 0,   100, 100, 100)

-- add these regions to scene tree
local bitmap1 = Bitmap.new(region1)
local bitmap2 = Bitmap.new(region2)
local bitmap3 = Bitmap.new(region3)
local bitmap4 = Bitmap.new(region4)

stage:addChild(bitmap1)
stage:addChild(bitmap2)
stage:addChild(bitmap3)
stage:addChild(bitmap4)

Methods

TextureRegion.new creates a new TextureRegion object
TextureRegion.new
TextureRegion:getRegion returns the coordinates of the region
TextureRegion:getScale returns the scale ratio of the underlying atlas
TextureRegion:setRegion sets the coordinates of the region

Events

Constants