Difference between revisions of "TexturePack"
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=== Methods === | === Methods === | ||
− | [[TexturePack.new]] | + | [[TexturePack.new]] {{<translate>creates a new TexturePack object</translate>}}<br/> |
− | [[TexturePack.new]] | + | [[TexturePack.new]] {{<translate></translate>}}<br/> |
− | [[TexturePack:getTextureRegion]] | + | [[TexturePack:getTextureRegion]] {{<translate>returns the texture region of texture pack</translate>}}<br/> |
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=== Events === | === Events === | ||
=== Constants === | === Constants === | ||
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Revision as of 14:19, 23 August 2018
Supported platforms: android, ios, mac, pc
Available since: Gideros 2011.6
Description
The TexturePack class specifies a texture pack (or texture atlas). A texture atlas is a large image which contains many smaller sub-images.
Gideros supports dynamic creation of texture atlases and pre-packed texture atlasses by using "Gideros Texture Packer" tool.
<h3>Dynamic Creation of Texture Packs</h3>
To create a texture pack dynamically (at run-time), create TexturePack object with a table of file names of textures.
<pre><code>local pack = TexturePack.new({"1.png", "2.png", "3.png", "4.png")}</code></pre>
<h3>Static Creation of Texture Packs</h3>
To create a pre-packed texture atlas, use "Gideros Texture Packer" tool:
![images/texture_packer.png]
This tool exports two files: A .txt file that specifes the positions of texture regions and a .png file of packed texture.
Use these two files to create texture pack:
<pre><code>local pack = TexturePack.new("pack.txt", "pack.png")</code></pre>
MethodsTexturePack.new Template:Creates a new TexturePack object |
EventsConstants |