Difference between revisions of "B2.createWeldJointDef"

From GiderosMobile
Line 1: Line 1:
 
__NOTOC__
 
__NOTOC__
'''Available since:''' Gideros 2011.6<br/>
+
'''<translate>Available since</translate>:''' Gideros 2011.6<br/>
=== Description ===
+
=== <translate>Description</translate> ===
 
<translate><br />
 
<translate><br />
 
Creates and returns a weld joint definition table with the bodies, anchors, and reference angle using a world anchor point.<br />
 
Creates and returns a weld joint definition table with the bodies, anchors, and reference angle using a world anchor point.<br />
Line 9: Line 9:
 
(table) = b2.createWeldJointDef(bodyA,bodyB,anchorAx,anchorAy,anchorBx,anchorBy)
 
(table) = b2.createWeldJointDef(bodyA,bodyB,anchorAx,anchorAy,anchorBx,anchorBy)
 
</source>
 
</source>
=== Parameters ===
+
=== <translate>Parameters</translate> ===
 
'''bodyA''': (b2.Body) <translate>the first attached body</translate> <br/>
 
'''bodyA''': (b2.Body) <translate>the first attached body</translate> <br/>
 
'''bodyB''': (b2.Body) <translate>the second attached body</translate> <br/>
 
'''bodyB''': (b2.Body) <translate>the second attached body</translate> <br/>
Line 16: Line 16:
 
'''anchorBx''': (number) <translate>the x coordinate of the world anchor point of bodyB</translate> <br/>
 
'''anchorBx''': (number) <translate>the x coordinate of the world anchor point of bodyB</translate> <br/>
 
'''anchorBy''': (number) <translate>the y coordinate of the world anchor point of bodyB</translate> <br/>
 
'''anchorBy''': (number) <translate>the y coordinate of the world anchor point of bodyB</translate> <br/>
=== Return values ===
+
=== <translate>Return values</translate> ===
'''Returns''' (table) <translate>A new weld joint definition table</translate><br/>
+
'''<translate>Returns</translate>''' (table) <translate>A new weld joint definition table</translate><br/>
=== Examples ===
+
=== <translate>Examples</translate> ===
 
'''Weld joint'''<br/>
 
'''Weld joint'''<br/>
 
<source lang="lua">local jointDef = b2.createWeldJointDef(body1, body2, 100, 100, 130, 100)
 
<source lang="lua">local jointDef = b2.createWeldJointDef(body1, body2, 100, 100, 130, 100)
 
local weldJoint = world:createJoint(jointDef)</source>
 
local weldJoint = world:createJoint(jointDef)</source>

Revision as of 07:28, 24 August 2018

Available since: Gideros 2011.6

Description


Creates and returns a weld joint definition table with the bodies, anchors, and reference angle using a world anchor point.
(Please refer to b2.World:createJoint function for more information about all the information needed to create a weld joint).

(table) = b2.createWeldJointDef(bodyA,bodyB,anchorAx,anchorAy,anchorBx,anchorBy)

Parameters

bodyA: (b2.Body) the first attached body
bodyB: (b2.Body) the second attached body
anchorAx: (number) the x coordinate of the world anchor point of bodyA
anchorAy: (number) the y coordinate of the world anchor point of bodyA
anchorBx: (number) the x coordinate of the world anchor point of bodyB
anchorBy: (number) the y coordinate of the world anchor point of bodyB

Return values

Returns (table) A new weld joint definition table

Examples

Weld joint

local jointDef = b2.createWeldJointDef(body1, body2, 100, 100, 130, 100)
local weldJoint = world:createJoint(jointDef)