Difference between revisions of "B2.Contact"

From GiderosMobile
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=== Methods ===
 
=== Methods ===
[[b2.Contact:getChildIndexA]] - <br/>
+
[[b2.Contact:getChildIndexA]] {{<translate></translate>}}<br/>
[[b2.Contact:getChildIndexB]] - <br/>
+
[[b2.Contact:getChildIndexB]] {{<translate></translate>}}<br/>
[[b2.Contact:getFixtureA]] - <br/>
+
[[b2.Contact:getFixtureA]] {{<translate></translate>}}<br/>
[[b2.Contact:getFixtureB]] - <br/>
+
[[b2.Contact:getFixtureB]] {{<translate></translate>}}<br/>
[[b2.Contact:getFriction]] - <br/>
+
[[b2.Contact:getFriction]] {{<translate></translate>}}<br/>
[[b2.Contact:getManifold]] - <br/>
+
[[b2.Contact:getManifold]] {{<translate></translate>}}<br/>
[[b2.Contact:getRestitution]] - <br/>
+
[[b2.Contact:getRestitution]] {{<translate></translate>}}<br/>
[[b2.Contact:getWorldManifold]] - <br/>
+
[[b2.Contact:getWorldManifold]] {{<translate></translate>}}<br/>
[[b2.Contact:isTouching]] - <br/>
+
[[b2.Contact:isTouching]] {{<translate></translate>}}<br/>
[[b2.Contact:resetFriction]] - <br/>
+
[[b2.Contact:resetFriction]] {{<translate></translate>}}<br/>
[[b2.Contact:resetRestitution]] - <br/>
+
[[b2.Contact:resetRestitution]] {{<translate></translate>}}<br/>
[[b2.Contact:setEnabled]] - <br/>
+
[[b2.Contact:setEnabled]] {{<translate></translate>}}<br/>
[[b2.Contact:setFriction]] - <br/>
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[[b2.Contact:setFriction]] {{<translate></translate>}}<br/>
[[b2.Contact:setRestitution]] - <br/>
+
[[b2.Contact:setRestitution]] {{<translate></translate>}}<br/>
 
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=== Events ===
 
=== Events ===
 
=== Constants ===
 
=== Constants ===
 
|}
 
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Revision as of 14:19, 23 August 2018

Supported platforms: android, ios, mac, pc
Available since: Gideros 2012.09.6

Description


The class manages contact between two shapes. A contact exists for each overlapping AABB in the broad-phase (except if filtered). Therefore a contact object may exist that has no contact points.

Examples

Checking collisions from bottom using b2.Contact

local isTouchingGround = false
world:addEventListener(Event.BEGIN_CONTACT, function(e)
	local manifold = e.contact:getWorldManifold()
	if manifold.normal.y > 0.9 then
		--collision came from bottom
		isTouchingGround = true
	end
end)
 
world:addEventListener(Event.END_CONTACT, function(e)
	local manifold = e.contact:getWorldManifold()
	if manifold.normal.y < 0.1 then
		--collision ended from bottom
		isTouchingGround = false
	end
end)

Methods

b2.Contact:getChildIndexA {{}}
b2.Contact:getChildIndexB {{}}
b2.Contact:getFixtureA {{}}
b2.Contact:getFixtureB {{}}
b2.Contact:getFriction {{}}
b2.Contact:getManifold {{}}
b2.Contact:getRestitution {{}}
b2.Contact:getWorldManifold {{}}
b2.Contact:isTouching {{}}
b2.Contact:resetFriction {{}}
b2.Contact:resetRestitution {{}}
b2.Contact:setEnabled {{}}
b2.Contact:setFriction {{}}
b2.Contact:setRestitution {{}}

Events

Constants