Difference between revisions of "TexturePack"
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'''Available since:''' Gideros 2011.6<br/> | '''Available since:''' Gideros 2011.6<br/> | ||
=== Description === | === Description === | ||
− | <translate>The | + | <translate>The [[TexturePack]] class specifies a texture pack (or texture atlas). A texture atlas is a large image which contains many smaller sub-images.<br /> |
Gideros supports dynamic creation of texture atlases and pre-packed texture atlasses by using "Gideros Texture Packer" tool.<br /> | Gideros supports dynamic creation of texture atlases and pre-packed texture atlasses by using "Gideros Texture Packer" tool.<br /> | ||
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<h3>Dynamic Creation of Texture Packs</h3><br /> | <h3>Dynamic Creation of Texture Packs</h3><br /> | ||
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− | To create a texture pack dynamically (at run-time), create | + | To create a texture pack dynamically (at run-time), create [[TexturePack]] object with a table of file names of textures.<br /> |
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<pre><code>local pack = TexturePack.new({"1.png", "2.png", "3.png", "4.png")}</code></pre><br /> | <pre><code>local pack = TexturePack.new({"1.png", "2.png", "3.png", "4.png")}</code></pre><br /> | ||
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− | This tool exports two files: A | + | This tool exports two files: A [[.txt` file that specifes the positions of texture regions and a `.png]] file of packed texture.<br /> |
Use these two files to create texture pack:<br /> | Use these two files to create texture pack:<br /> | ||
<pre><code>local pack = TexturePack.new("pack.txt", "pack.png")</code></pre><br /></translate> | <pre><code>local pack = TexturePack.new("pack.txt", "pack.png")</code></pre><br /></translate> |
Revision as of 13:55, 23 August 2018
Supported platforms: android, ios, mac, pc
Available since: Gideros 2011.6
Description
The TexturePack class specifies a texture pack (or texture atlas). A texture atlas is a large image which contains many smaller sub-images.
Gideros supports dynamic creation of texture atlases and pre-packed texture atlasses by using "Gideros Texture Packer" tool.
<h3>Dynamic Creation of Texture Packs</h3>
To create a texture pack dynamically (at run-time), create TexturePack object with a table of file names of textures.
<pre><code>local pack = TexturePack.new({"1.png", "2.png", "3.png", "4.png")}</code></pre>
<h3>Static Creation of Texture Packs</h3>
To create a pre-packed texture atlas, use "Gideros Texture Packer" tool:
![images/texture_packer.png]
This tool exports two files: A .txt` file that specifes the positions of texture regions and a `.png file of packed texture.
Use these two files to create texture pack:
<pre><code>local pack = TexturePack.new("pack.txt", "pack.png")</code></pre>
MethodsTexturePack.new - creates a new TexturePack object |
EventsConstants |