Difference between revisions of "Mesh:setTextureCoordinate"
From GiderosMobile
| Line 1: | Line 1: | ||
| __NOTOC__ | __NOTOC__ | ||
| − | '''Available since:''' Gideros 2012.09<br/> | + | '''<translate>Available since</translate>:''' Gideros 2012.09<br/> | 
| − | === Description === | + | === <translate>Description</translate> === | 
| <translate><br /> | <translate><br /> | ||
| Sets a texture coordinate at texture coordinate array. Indices are start from 1. If the texture coordinate array is not large enough, it's expanded automatically.<br /> | Sets a texture coordinate at texture coordinate array. Indices are start from 1. If the texture coordinate array is not large enough, it's expanded automatically.<br /> | ||
| Line 8: | Line 8: | ||
|   Mesh:setTextureCoordinate(i,u,v) |   Mesh:setTextureCoordinate(i,u,v) | ||
| </source> | </source> | ||
| − | === Parameters === | + | === <translate>Parameters</translate> === | 
| '''i''': (number) <translate>index</translate> <br/> | '''i''': (number) <translate>index</translate> <br/> | ||
| '''u''': (number) <translate>u coordinate</translate> <br/> | '''u''': (number) <translate>u coordinate</translate> <br/> | ||
| '''v''': (number) <translate>v coordinate</translate> <br/> | '''v''': (number) <translate>v coordinate</translate> <br/> | ||
| − | === Examples === | + | === <translate>Examples</translate> === | 
| '''Example'''<br/> | '''Example'''<br/> | ||
| <source lang="lua">-- set the first 3 texture coordinates as (0, 0), (100, 0) and (0, 100). | <source lang="lua">-- set the first 3 texture coordinates as (0, 0), (100, 0) and (0, 100). | ||
Revision as of 07:28, 24 August 2018
Available since: Gideros 2012.09
Description
Sets a texture coordinate at texture coordinate array. Indices are start from 1. If the texture coordinate array is not large enough, it's expanded automatically.
 Mesh:setTextureCoordinate(i,u,v)
Parameters
i: (number) index 
u: (number) u coordinate 
v: (number) v coordinate 
Examples
Example
-- set the first 3 texture coordinates as (0, 0), (100, 0) and (0, 100).
mesh:setTextureCoordinate(1, 0, 0)
mesh:setTextureCoordinate(2, 100, 0)
mesh:setTextureCoordinate(3, 0, 100)
