Difference between revisions of "SoundChannel"
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| <li>`Event.COMPLETE = "complete"` When the sound channel has finished playing, `Event.COMPLETE` event is dispatched.</li><br /> | <li>`Event.COMPLETE = "complete"` When the sound channel has finished playing, `Event.COMPLETE` event is dispatched.</li><br /> | ||
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| === Methods === | === Methods === | ||
Revision as of 10:03, 23 August 2018
Supported platforms: android, ios, mac, pc
Available since: Gideros 2011.6
Description
The `SoundChannel` class is used to control and monitor a playing sound.
SoundChannel Events
- `Event.COMPLETE = "complete"` When the sound channel has finished playing, `Event.COMPLETE` event is dispatched.
| MethodsSoundChannel:getPitch - returns the current pitch of the sound channel | EventsConstants | 
