Difference between revisions of "Mesh:setGenericArray"
From GiderosMobile
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__NOTOC__ | __NOTOC__ | ||
− | '''Available since:''' Gideros 2017.4<br/> | + | '''<translate>Available since</translate>:''' Gideros 2017.4<br/> |
− | === Description === | + | === <translate>Description</translate> === |
<translate><br /> | <translate><br /> | ||
Assigns new content to a generic additional array to be used by a shader. It accepts multiple values or a Lua array.<br /> | Assigns new content to a generic additional array to be used by a shader. It accepts multiple values or a Lua array.<br /> | ||
Line 8: | Line 8: | ||
Mesh:setGenericArray(index,type,mult,count,data) | Mesh:setGenericArray(index,type,mult,count,data) | ||
</source> | </source> | ||
− | === Parameters === | + | === <translate>Parameters</translate> === |
'''index''': (number) <translate>The data attribute index in the corresponding shader</translate> <br/> | '''index''': (number) <translate>The data attribute index in the corresponding shader</translate> <br/> | ||
'''type''': (number) <translate>The data type, one of Shader.Dxxx constants</translate> <br/> | '''type''': (number) <translate>The data type, one of Shader.Dxxx constants</translate> <br/> |
Revision as of 07:27, 24 August 2018
Available since: Gideros 2017.4
Description
Assigns new content to a generic additional array to be used by a shader. It accepts multiple values or a Lua array.
Mesh:setGenericArray(index,type,mult,count,data)
Parameters
index: (number) The data attribute index in the corresponding shader
type: (number) The data type, one of Shader.Dxxx constants
mult: (number) The vector dimension (1 for simple values, 2 for a vec2/float2, etc)
count: (number) The number of elements in the array
data: (any) The actual values