Difference between revisions of "Mesh:setColor"
From GiderosMobile
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__NOTOC__ | __NOTOC__ | ||
− | '''Available since:''' Gideros 2012.09<br/> | + | '''<translate>Available since</translate>:''' Gideros 2012.09<br/> |
− | === Description === | + | === <translate>Description</translate> === |
<translate><br /> | <translate><br /> | ||
Sets a color at color array. Indices are start from 1. If the color array is not large enough, it's expanded automatically.<br /> | Sets a color at color array. Indices are start from 1. If the color array is not large enough, it's expanded automatically.<br /> | ||
Line 8: | Line 8: | ||
Mesh:setColor(i,color,alpha) | Mesh:setColor(i,color,alpha) | ||
</source> | </source> | ||
− | === Parameters === | + | === <translate>Parameters</translate> === |
'''i''': (number) <translate>index</translate> <br/> | '''i''': (number) <translate>index</translate> <br/> | ||
'''color''': (number) <translate>color in hexedecial value</translate> <br/> | '''color''': (number) <translate>color in hexedecial value</translate> <br/> | ||
'''alpha''': (number, default=1.0) <translate>alpha value</translate> <br/> | '''alpha''': (number, default=1.0) <translate>alpha value</translate> <br/> | ||
− | === Examples === | + | === <translate>Examples</translate> === |
'''Example'''<br/> | '''Example'''<br/> | ||
<source lang="lua">-- set the first 3 colors as (0xff0000, 0.5), (0x00ff00, 0.7) and (0x0000ff, 1.0). | <source lang="lua">-- set the first 3 colors as (0xff0000, 0.5), (0x00ff00, 0.7) and (0x0000ff, 1.0). |
Revision as of 07:29, 24 August 2018
Available since: Gideros 2012.09
Description
Sets a color at color array. Indices are start from 1. If the color array is not large enough, it's expanded automatically.
Mesh:setColor(i,color,alpha)
Parameters
i: (number) index
color: (number) color in hexedecial value
alpha: (number, default=1.0) alpha value
Examples
Example
-- set the first 3 colors as (0xff0000, 0.5), (0x00ff00, 0.7) and (0x0000ff, 1.0).
mesh:setColor(1, 0xff0000, 0.5) -- red with 0.5 alpha
mesh:setColor(2, 0x00ff00, 0.7) -- green with 0.7 alpha
mesh:setColor(3, 0x0000ff) -- blue with 1.0 alpha