Difference between revisions of "Sprite:addChildAt"
From GiderosMobile
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__NOTOC__ | __NOTOC__ | ||
− | '''Available since:''' Gideros 2011.6<br/> | + | '''<translate>Available since</translate>:''' Gideros 2011.6<br/> |
− | === Description === | + | === <translate>Description</translate> === |
<translate><br /> | <translate><br /> | ||
Adds a sprite as a child to this sprite. The child is<br /> | Adds a sprite as a child to this sprite. The child is<br /> | ||
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Sprite:addChildAt(child,index) | Sprite:addChildAt(child,index) | ||
</source> | </source> | ||
− | === Parameters === | + | === <translate>Parameters</translate> === |
'''child''': (Sprite) <translate>The child sprite to add.</translate> <br/> | '''child''': (Sprite) <translate>The child sprite to add.</translate> <br/> | ||
'''index''': (number) <translate>The index position to which the child is added.</translate> <br/> | '''index''': (number) <translate>The index position to which the child is added.</translate> <br/> |
Revision as of 07:29, 24 August 2018
Available since: Gideros 2011.6
Description
Adds a sprite as a child to this sprite. The child is
added at the index position specified. Indices start from 1.
Sprites can have only one parent. Therefore if you add a child
object that already has a different sprite as a parent,
the sprite is removed from the child list of the other sprite
and then added to this sprite.
Sprite:addChildAt(child,index)
Parameters
child: (Sprite) The child sprite to add.
index: (number) The index position to which the child is added.