Difference between revisions of "B2.DistanceJoint"
From GiderosMobile
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=== Methods === | === Methods === | ||
− | [[b2.DistanceJoint:getDampingRatio]] | + | [[b2.DistanceJoint:getDampingRatio]] {{<translate>returns the damping ratio</translate>}}<br/> |
− | [[b2.DistanceJoint:getFrequency]] | + | [[b2.DistanceJoint:getFrequency]] {{<translate>returns the mass-spring-damper frequency in Hertz</translate>}}<br/> |
− | [[b2.DistanceJoint:getLength]] | + | [[b2.DistanceJoint:getLength]] {{<translate>returns the length of this distance joint in meters</translate>}}<br/> |
− | [[b2.DistanceJoint:setDampingRatio]] | + | [[b2.DistanceJoint:setDampingRatio]] {{<translate>sets the damping ratio (0 = no damping, 1 = critical damping)</translate>}}<br/> |
− | [[b2.DistanceJoint:setFrequency]] | + | [[b2.DistanceJoint:setFrequency]] {{<translate>sets the mass-spring-damper frequency in Hertz</translate>}}<br/> |
− | [[b2.DistanceJoint:setLength]] | + | [[b2.DistanceJoint:setLength]] {{<translate>sets the natural joint length in meters</translate>}}<br/> |
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=== Events === | === Events === | ||
=== Constants === | === Constants === | ||
|} | |} |
Revision as of 14:17, 23 August 2018
Supported platforms: android, ios, mac, pc
Available since: Gideros 2011.6
Description
A distance joint constrains two points on two bodies to remain at a fixed distance from each other. You can view this as a massless, rigid rod.
Examples
Distance joint
local jointDef = b2.createDistanceJointDef(body1, body2, 100, 100, 200, 100)
local distanceJoint = world:createJoint(jointDef)
--by default length between two bodies is the length they have between them when joint was created
--but it is possilbe to change it using
distanceJoint:setLength(200)
distanceJoint:setDampingRatio(0.5)
distanceJoint:setFrequency(4)