Difference between revisions of "B2.PolygonShape"
From GiderosMobile
| Line 3: | Line 3: | ||
| '''Available since:''' Gideros 2011.6<br/> | '''Available since:''' Gideros 2011.6<br/> | ||
| === Description === | === Description === | ||
| − | <br /> | + | <translate><br /> | 
| A convex polygon. It is assumed that the interior of the polygon is to the left of each edge.<br /> | A convex polygon. It is assumed that the interior of the polygon is to the left of each edge.<br /> | ||
| − | <br /> | + | <br /></translate> | 
| === Examples === | === Examples === | ||
| '''Create a square box2d box'''<br/> | '''Create a square box2d box'''<br/> | ||
Revision as of 13:34, 23 August 2018
Supported platforms: android, ios, mac, pc
Available since: Gideros 2011.6
Description
A convex polygon. It is assumed that the interior of the polygon is to the left of each edge.
Examples
Create a square box2d box
--create box2d physical object
local body = world:createBody{type = b2.STATIC_BODY}
local poly = b2.PolygonShape.new()
poly:setAsBox(100, 100)
local fixture = body:createFixture{shape = poly, density = 1.0, 
friction = 0.1, restitution = 0.2}
| Methodsb2.PolygonShape.new -  | EventsConstants | 
