Difference between revisions of "Viewport:setProjection"
From GiderosMobile
Line 2: | Line 2: | ||
'''Available since:''' Gideros 2016.06<br/> | '''Available since:''' Gideros 2016.06<br/> | ||
=== Description === | === Description === | ||
− | Specify a projection matrix to use when displaying the content. Useful for rendering 3D worlds where units are not related to screen dimensions, and where a perspective must be applied. | + | <translate>Specify a projection matrix to use when displaying the content. Useful for rendering 3D worlds where units are not related to screen dimensions, and where a perspective must be applied.</translate> |
<source lang="lua"> | <source lang="lua"> | ||
Viewport:setProjection(matrix) | Viewport:setProjection(matrix) | ||
</source> | </source> | ||
=== Parameters === | === Parameters === | ||
− | '''matrix''': (Matrix) Matrix to transform viewport <br/> | + | '''matrix''': (Matrix) <translate>Matrix to transform viewport</translate> <br/> |
Revision as of 13:34, 23 August 2018
Available since: Gideros 2016.06
Description
Specify a projection matrix to use when displaying the content. Useful for rendering 3D worlds where units are not related to screen dimensions, and where a perspective must be applied.
Viewport:setProjection(matrix)
Parameters
matrix: (Matrix) Matrix to transform viewport