Difference between revisions of "Pixel:setTexture"
From GiderosMobile
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'''Available since:''' in development<br/> | '''Available since:''' in development<br/> | ||
=== Description === | === Description === | ||
− | Associate a texture to this pixel | + | <translate>Associate a texture to this pixel</translate> |
<source lang="lua"> | <source lang="lua"> | ||
Pixel:setTexture(texture,slot,matrix) | Pixel:setTexture(texture,slot,matrix) | ||
</source> | </source> | ||
=== Parameters === | === Parameters === | ||
− | '''texture''': (TextureBase) The texture to associate to this pixel, or nil to deassociate. <br/> | + | '''texture''': (TextureBase) <translate>The texture to associate to this pixel, or nil to deassociate.</translate> <br/> |
− | '''slot''': (number) The texture slot that the texture should be associated to. Leave empty or set to 0 for main texture, or if you don't use a specific shader. '''optional'''<br/> | + | '''slot''': (number) <translate>The texture slot that the texture should be associated to. Leave empty or set to 0 for main texture, or if you don't use a specific shader.</translate> '''optional'''<br/> |
− | '''matrix''': (Matrix) an optional transform for the texture '''optional'''<br/> | + | '''matrix''': (Matrix) <translate>an optional transform for the texture</translate> '''optional'''<br/> |
Revision as of 13:34, 23 August 2018
Available since: in development
Description
Associate a texture to this pixel
Pixel:setTexture(texture,slot,matrix)
Parameters
texture: (TextureBase) The texture to associate to this pixel, or nil to deassociate.
slot: (number) The texture slot that the texture should be associated to. Leave empty or set to 0 for main texture, or if you don't use a specific shader. optional
matrix: (Matrix) an optional transform for the texture optional