Difference between revisions of "Mesh:setTextureCoordinate"
From GiderosMobile
| Line 2: | Line 2: | ||
| '''Available since:''' Gideros 2012.09<br/> | '''Available since:''' Gideros 2012.09<br/> | ||
| === Description === | === Description === | ||
| − | <br /> | + | <translate><br /> | 
| Sets a texture coordinate at texture coordinate array. Indices are start from 1. If the texture coordinate array is not large enough, it's expanded automatically.<br /> | Sets a texture coordinate at texture coordinate array. Indices are start from 1. If the texture coordinate array is not large enough, it's expanded automatically.<br /> | ||
| − | <br /> | + | <br /></translate> | 
| <source lang="lua"> | <source lang="lua"> | ||
|   Mesh:setTextureCoordinate(i,u,v) |   Mesh:setTextureCoordinate(i,u,v) | ||
| </source> | </source> | ||
| === Parameters === | === Parameters === | ||
| − | '''i''': (number) index <br/> | + | '''i''': (number) <translate>index</translate> <br/> | 
| − | '''u''': (number) u coordinate <br/> | + | '''u''': (number) <translate>u coordinate</translate> <br/> | 
| − | '''v''': (number) v coordinate <br/> | + | '''v''': (number) <translate>v coordinate</translate> <br/> | 
| === Examples === | === Examples === | ||
| '''Example'''<br/> | '''Example'''<br/> | ||
| − | <source lang="lua">-- set the first 3 texture coordinates as (0, 0), (100, 0) and (0, 100). | + | <source lang="lua">-- set the first 3 texture coordinates as (0, 0), (100, 0) and (0, 100). | 
| − | mesh:setTextureCoordinate(1, 0, 0) | + | mesh:setTextureCoordinate(1, 0, 0) | 
| − | mesh:setTextureCoordinate(2, 100, 0) | + | mesh:setTextureCoordinate(2, 100, 0) | 
| − | mesh:setTextureCoordinate(3, 0, 100) | + | mesh:setTextureCoordinate(3, 0, 100)</source> | 
Revision as of 13:34, 23 August 2018
Available since: Gideros 2012.09
Description
Sets a texture coordinate at texture coordinate array. Indices are start from 1. If the texture coordinate array is not large enough, it's expanded automatically.
 Mesh:setTextureCoordinate(i,u,v)
Parameters
i: (number) index 
u: (number) u coordinate 
v: (number) v coordinate 
Examples
Example
-- set the first 3 texture coordinates as (0, 0), (100, 0) and (0, 100).
mesh:setTextureCoordinate(1, 0, 0)
mesh:setTextureCoordinate(2, 100, 0)
mesh:setTextureCoordinate(3, 0, 100)
