Difference between revisions of "Path2D:setLineThickness"

From GiderosMobile
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'''Available since:''' Gideros 2016.04<br/>
 
'''Available since:''' Gideros 2016.04<br/>
 
=== Description ===
 
=== Description ===
Sets the thickness (width) of the outline, and optionnally set the amount of 'feather' effect.
+
<translate>Sets the thickness (width) of the outline, and optionnally set the amount of 'feather' effect.</translate>
 
<source lang="lua">
 
<source lang="lua">
 
  Path2D:setLineThickness(thickness,feather)
 
  Path2D:setLineThickness(thickness,feather)
 
</source>
 
</source>
 
=== Parameters ===
 
=== Parameters ===
'''thickness''': (number) line thickness in sprite coordinates units <br/>
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'''thickness''': (number) <translate>line thickness in sprite coordinates units</translate> <br/>
'''feather''': (number) Sets the amount of 'feather' effect, i.e. the ratio of the line thickness that will be blurred with background. Values range from 0 (sharp edges) to 1. '''optional'''<br/>
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'''feather''': (number) <translate>Sets the amount of 'feather' effect, i.e. the ratio of the line thickness that will be blurred with background. Values range from 0 (sharp edges) to 1.</translate> '''optional'''<br/>

Revision as of 13:34, 23 August 2018

Available since: Gideros 2016.04

Description

Sets the thickness (width) of the outline, and optionnally set the amount of 'feather' effect.

 Path2D:setLineThickness(thickness,feather)

Parameters

thickness: (number) line thickness in sprite coordinates units
feather: (number) Sets the amount of 'feather' effect, i.e. the ratio of the line thickness that will be blurred with background. Values range from 0 (sharp edges) to 1. optional