Difference between revisions of "RenderTarget"

From GiderosMobile
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'''Available since:''' Gideros 2013.06<br/>
 
'''Available since:''' Gideros 2013.06<br/>
 
=== Description ===
 
=== Description ===
RenderTarget is a texture on which provided Sprite hierarchy can be rendered.
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<translate>RenderTarget is a texture on which provided Sprite hierarchy can be rendered.
It can be used in any case in which Texture can be used.
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It can be used in any case in which Texture can be used.</translate>
 
=== Examples ===
 
=== Examples ===
 
'''Using as texture and updating RenderTarget'''<br/>
 
'''Using as texture and updating RenderTarget'''<br/>

Revision as of 13:33, 23 August 2018

Supported platforms:
Available since: Gideros 2013.06

Description

RenderTarget is a texture on which provided Sprite hierarchy can be rendered. It can be used in any case in which Texture can be used.

Examples

Using as texture and updating RenderTarget

--original bitmap
local source = Bitmap.new(Texture.new("crate.png", true))

--render target
local rt = RenderTarget.new(source:getWidth(), source:getHeight())

--bitmap with rendertarget as texture
local bmp = Bitmap.new(rt)
bmp:setPosition(200, 0)
stage:addChild(bmp)

--updating source updated Bitmap
local frame = 0
stage:addEventListener(Event.ENTER_FRAME, function(event)
	local r = math.sin(frame * 0.03) * 0.3 + 0.7
	local g = math.sin(frame * 0.04) * 0.3 + 0.7
	local b = math.sin(frame * 0.05) * 0.3 + 0.7
	source:setColorTransform(r, g, b, 1)
	frame = frame + 1
	rt:draw(source)
end)

Methods

RenderTarget.new - Creates new RenderTarget object
RenderTarget:clear - Clears rendered texture
RenderTarget:draw - Renders provided object
RenderTarget:getPixel - Returns single pixels color and alpha channel
RenderTarget:getPixels - Returns buffer containing color and alpha data from provided rectangle
RenderTarget:save - save contents of RenderTarget as image

Events

Constants