Difference between revisions of "Mesh:resizeColorArray"

From GiderosMobile
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'''Available since:''' Gideros 2012.09<br/>
 
'''Available since:''' Gideros 2012.09<br/>
 
=== Description ===
 
=== Description ===
 +
<translate><br />
 +
Resizes the color array to contain [[[size]]] elements.<br />
 
<br />
 
<br />
Resizes the color array to contain `size` elements.<br />
+
If [[[size` is smaller than the current color array size, the content is reduced to its first `size]]] elements, the rest being dropped.<br />
<br />
 
If `size` is smaller than the current color array size, the content is reduced to its first `size` elements, the rest being dropped.<br />
 
<br />
 
If `size` is greater than the current color array size, the content is expanded by inserting at the end as many copies of 0s as needed to reach a size of `size` elements.<br />
 
 
<br />
 
<br />
 +
If [[[size` is greater than the current color array size, the content is expanded by inserting at the end as many copies of 0s as needed to reach a size of `size]]] elements.<br />
 +
<br /></translate>
 
<source lang="lua">
 
<source lang="lua">
 
  Mesh:resizeColorArray(size)
 
  Mesh:resizeColorArray(size)
 
</source>
 
</source>
 
=== Parameters ===
 
=== Parameters ===
'''size''': (number) new color array size <br/>
+
'''size''': (number) <translate>new color array size</translate> <br/>

Revision as of 13:38, 23 August 2018

Available since: Gideros 2012.09

Description


Resizes the color array to contain [[[size]]] elements.

If [[[size` is smaller than the current color array size, the content is reduced to its first `size]]] elements, the rest being dropped.

If [[[size` is greater than the current color array size, the content is expanded by inserting at the end as many copies of 0s as needed to reach a size of `size]]] elements.

 Mesh:resizeColorArray(size)

Parameters

size: (number) new color array size