Difference between revisions of "B2.Body:setActive"
Line 2: | Line 2: | ||
'''Available since:''' Gideros 2011.6<br/> | '''Available since:''' Gideros 2011.6<br/> | ||
=== Description === | === Description === | ||
− | <br /> | + | <translate><br /> |
Sets the active state of the body. An inactive body is not simulated and cannot be collided with or woken up. <br /> | Sets the active state of the body. An inactive body is not simulated and cannot be collided with or woken up. <br /> | ||
If you pass a flag of true, all fixtures will be added to the broad-phase. If you pass a flag of false,<br /> | If you pass a flag of true, all fixtures will be added to the broad-phase. If you pass a flag of false,<br /> | ||
Line 10: | Line 10: | ||
Joints connected to an inactive body are implicitly inactive. An inactive body is still owned by a [[b2.World]] object and <br /> | Joints connected to an inactive body are implicitly inactive. An inactive body is still owned by a [[b2.World]] object and <br /> | ||
remains in the body list.<br /> | remains in the body list.<br /> | ||
− | <br /> | + | <br /></translate> |
<source lang="lua"> | <source lang="lua"> | ||
b2.Body:setActive(flag) | b2.Body:setActive(flag) | ||
</source> | </source> | ||
=== Parameters === | === Parameters === | ||
− | '''flag''': (boolean) active flag <br/> | + | '''flag''': (boolean) <translate>active flag</translate> <br/> |
Revision as of 13:38, 23 August 2018
Available since: Gideros 2011.6
Description
Sets the active state of the body. An inactive body is not simulated and cannot be collided with or woken up.
If you pass a flag of true, all fixtures will be added to the broad-phase. If you pass a flag of false,
all fixtures will be removed from the broad-phase and all contacts will be destroyed. Fixtures and joints are
otherwise unaffected. You may continue to create/destroy fixtures and joints on inactive bodies.
Fixtures on an inactive body are implicitly inactive and will not participate in collisions, ray-casts, or queries.
Joints connected to an inactive body are implicitly inactive. An inactive body is still owned by a b2.World object and
remains in the body list.
b2.Body:setActive(flag)
Parameters
flag: (boolean) active flag