Difference between revisions of "Libs3D Library"
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You can run your project, you should have a blank screen. | You can run your project, you should have a blank screen. | ||
| − | == | + | == Rulez == |
| − | When you work with 3D, you need to follow some "engine" rulez. In Gideros | + | When you work with 3D, you need to follow some "engine" rulez. In Gideros those are: |
| − | *'''the | + | *'''the textures shouldn't be embedded in the models. In Blender, use ''unpack resources''''': |
[[File:Blender_unpack_resources.png|414px]] | [[File:Blender_unpack_resources.png|414px]] | ||
| − | *'''your Blender BSDF | + | *'''your Blender BSDF shaders should look something like''': |
[[File:Blender_shading_tab.png|558px]] | [[File:Blender_shading_tab.png|558px]] | ||
| − | * | + | *'''Gideros will import the position of the models, so make sure your models are at location 0, 0, 0''' |
| − | I | + | |
| + | *'''I believe Gideros also imports the origin of the models, so place the origins accordingly''' | ||
| − | + | == The assets: '''.obj''' == | |
| + | Currently, Gideros supports ''Base Color'', ''Texture map'' and ''Normal Map'' for the .obj file format. | ||
| − | + | I have chosen this asset pack: https://roadtovostok.itch.io/road-to-vostok-assets-vol1. | |
| + | '''In 3D, the assets you download from the net, often need some adjustement 🤷♂️''' | ||
| + | I made those adjustements and will use the pack I uploaded here: '''https://mokatunprod.itch.io/3dpixel-obj-packs'''. You can download this pack or use your own models. | ||
== The Ground == | == The Ground == | ||
Revision as of 06:26, 28 January 2026
I am ready
As we have seen, when it comes to 3D, Gideros has a bunch of helper files packed in the Library folder.
Here is the plan:
- start with shapes
- add some .obj models
- maybe some .glb files
- some .fbx animations
I will try to impress you with 3D Gideros ✨.
Create a new Gideros project and add these two folders in the assets folder:
- 3dbase
- luashader
You can run your project, you should have a blank screen.
Rulez
When you work with 3D, you need to follow some "engine" rulez. In Gideros those are:
- the textures shouldn't be embedded in the models. In Blender, use unpack resources:
- your Blender BSDF shaders should look something like:
- Gideros will import the position of the models, so make sure your models are at location 0, 0, 0
- I believe Gideros also imports the origin of the models, so place the origins accordingly
The assets: .obj
Currently, Gideros supports Base Color, Texture map and Normal Map for the .obj file format.
I have chosen this asset pack: https://roadtovostok.itch.io/road-to-vostok-assets-vol1.
In 3D, the assets you download from the net, often need some adjustement 🤷♂️
I made those adjustements and will use the pack I uploaded here: https://mokatunprod.itch.io/3dpixel-obj-packs. You can download this pack or use your own models.
The Ground
As we are more learning than making a game, we won't really care if the 3D assets don't match 🤷♂️!
I am out 2
To do.
You are strongly encouraged to mess with the code.
Bye for now!


