Difference between revisions of "B2.ParticleSystem:getColorBuffer"
From GiderosMobile
(Created page with "__NOTOC__ '''Available since:''' Gideros 2024.11<br/> '''Class:''' b2.ParticleSystem<br/> === Description === TO DO! <syntaxhighlight lang="lua"> (number) = b2.ParticleSy...") |
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=== Description === | === Description === | ||
− | + | Gets the color of each particle. | |
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
− | ( | + | (table) = b2.ParticleSystem:getColorBuffer() |
</syntaxhighlight> | </syntaxhighlight> | ||
=== Return values === | === Return values === | ||
− | '''Returns''' ( | + | '''Returns''' (table) the pointer to the head of the particle colors array<br/> |
{{B2.ParticleSystem}} | {{B2.ParticleSystem}} |
Revision as of 06:37, 8 November 2024
Available since: Gideros 2024.11
Class: b2.ParticleSystem
Description
Gets the color of each particle.
(table) = b2.ParticleSystem:getColorBuffer()
Return values
Returns (table) the pointer to the head of the particle colors array
- B2.ParticleSystem:containsParticle
- B2.ParticleSystem:createParticle
- B2.ParticleSystem:createParticleGroup
- B2.ParticleSystem:destroyParticle
- B2.ParticleSystem:destroyParticles
- B2.ParticleSystem:getColorBuffer
- B2.ParticleSystem:getParticleCount
- B2.ParticleSystem:getParticleGroupList
- B2.ParticleSystem:getPositionBuffer
- B2.ParticleSystem:getVelocityBuffer
- B2.ParticleSystem:getWeightBuffer
- B2.ParticleSystem:setTexture
- B2.ParticleSystem.FLAG BARRIER
- B2.ParticleSystem.FLAG COLOR MIXING
- B2.ParticleSystem.FLAG DESTRUCTION LISTENER
- B2.ParticleSystem.FLAG ELASTIC
- B2.ParticleSystem.FLAG FIXTURE CONTACT FILTER
- B2.ParticleSystem.FLAG FIXTURE CONTACT LISTENER
- B2.ParticleSystem.FLAG PARTICLE CONTACT FILTER
- B2.ParticleSystem.FLAG PARTICLE CONTACT LISTENER
- B2.ParticleSystem.FLAG POWDER
- B2.ParticleSystem.FLAG REACTIVE
- B2.ParticleSystem.FLAG REPULSIVE
- B2.ParticleSystem.FLAG SPRING
- B2.ParticleSystem.FLAG STATIC PRESSURE
- B2.ParticleSystem.FLAG TENSILE
- B2.ParticleSystem.FLAG VISCOUS
- B2.ParticleSystem.FLAG WALL
- B2.ParticleSystem.FLAG WATER
- B2.ParticleSystem.FLAG ZOMBIE