Difference between revisions of "TileMap:shift"

From GiderosMobile
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  TileMap:shift(dx,dy)
 
  TileMap:shift(dx,dy)
 
</source>
 
</source>
'''dx''': (number) The x amount of shift in tiles ''''''<br/>
+
=== Parameters ===
'''dy''': (number) The y amount of shift in tiles ''''''<br/>
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'''dx''': (number) The x amount of shift in tiles <br/>
 +
'''dy''': (number) The y amount of shift in tiles <br/>
 +
=== Examples ===
 +
'''Example'''<br/>
 +
<source lang="lua">tilemap:shift(-1, 0)  -- shifts the tile map to the left<br />
 +
tilemap:shift(1, 0)   -- shifts the tile map to the right<br />
 +
tilemap:shift(0, -1)  -- shifts the tile map to the up<br />
 +
tilemap:shift(0, 1)  -- shifts the tile map to the down<br /></source>

Revision as of 10:45, 23 August 2018

Available since: Gideros 2011.6

Description

Shifts the tile map to change tile's graphic. The arguments are in tiles, not in pixels. By shifting the tile map one by one as needed, you can create dynamic tile maps.

 TileMap:shift(dx,dy)

Parameters

dx: (number) The x amount of shift in tiles
dy: (number) The y amount of shift in tiles

Examples

Example

tilemap:shift(-1, 0)  -- shifts the tile map to the left<br />
tilemap:shift(1, 0)	  -- shifts the tile map to the right<br />
tilemap:shift(0, -1)  -- shifts the tile map to the up<br />
tilemap:shift(0, 1)   -- shifts the tile map to the down<br />