Difference between revisions of "Gaming:resolveState"
From GiderosMobile
Line 6: | Line 6: | ||
Gaming:resolveState(key,version,data) | Gaming:resolveState(key,version,data) | ||
</source> | </source> | ||
− | '''key''': (number) Key to resolve | + | === Parameters === |
− | '''version''': (string) Conflict context | + | '''key''': (number) Key to resolve <br/> |
− | '''data''': (string) New data | + | '''version''': (string) Conflict context <br/> |
+ | '''data''': (string) New data <br/> |
Revision as of 10:45, 23 August 2018
Available since: Gideros 2012.09
Description
Resolve a conflict state in cloud storage. Either `Event.STATE_ERROR` or `Event.STATE_CONFLICT` will be triggered.
Gaming:resolveState(key,version,data)
Parameters
key: (number) Key to resolve
version: (string) Conflict context
data: (string) New data