Difference between revisions of "Flurry.logEvent"
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__NOTOC__ | __NOTOC__ | ||
'''Available since:''' Gideros 2011.6<br/> | '''Available since:''' Gideros 2011.6<br/> | ||
− | '''Class:''' [[ | + | '''Class:''' [[Flurry]]<br/> |
=== Description === | === Description === |
Latest revision as of 21:27, 7 December 2023
Available since: Gideros 2011.6
Class: Flurry
Description
Use this function to count the number of times certain events happen during a session of your application and to pass dynamic parameters to be recorded with that event.
flurry.logEvent(eventName,parameters,timed)
Event parameters is optional and can be passed in as a table value. Your application is currently limited to counting occurrences for 100 different event ids (maximum length 255 characters). Maximum of 10 event parameters per event is supported.
To start a timed event, pass timed parameter as true.
Parameters
eventName: (string) the event name to be logged at Flurry service
parameters: (table, optional) optional parameters to be recorded with this event
timed: (boolean, optional) specifies this is a timed event
Examples
flurry.logEvent("myEvent1")
flurry.logEvent("myEvent2", { key="value" } )
flurry.logEvent("myEvent3", { key="value" }, true)
You can log events in key parts of your game
local function Level1()
flurry.logEvent("Level1")
--flurry.logEvent( "Level1", { difficulty="Easy", lives=3 } )
--Level1 code...
end
Level1()