Difference between revisions of "Pixel:setTexture"

From GiderosMobile
Line 6: Line 6:
 
  Pixel:setTexture(texture,slot,matrix)
 
  Pixel:setTexture(texture,slot,matrix)
 
</source>
 
</source>
'''texture''': (TextureBase) The texture to associate to this pixel, or nil to deassociate. ''''''<br/>
+
=== Parameters ===
 +
'''texture''': (TextureBase) The texture to associate to this pixel, or nil to deassociate. <br/>
 
'''slot''': (number) The texture slot that the texture should be associated to. Leave empty or set to 0 for main texture, or if you don't use a specific shader. '''optional'''<br/>
 
'''slot''': (number) The texture slot that the texture should be associated to. Leave empty or set to 0 for main texture, or if you don't use a specific shader. '''optional'''<br/>
 
'''matrix''': (Matrix) an optional transform for the texture '''optional'''<br/>
 
'''matrix''': (Matrix) an optional transform for the texture '''optional'''<br/>

Revision as of 10:45, 23 August 2018

Available since: in development

Description

Associate a texture to this pixel

 Pixel:setTexture(texture,slot,matrix)

Parameters

texture: (TextureBase) The texture to associate to this pixel, or nil to deassociate.
slot: (number) The texture slot that the texture should be associated to. Leave empty or set to 0 for main texture, or if you don't use a specific shader. optional
matrix: (Matrix) an optional transform for the texture optional