Difference between revisions of "Pixel.new"

From GiderosMobile
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'''width''': (number) width of the Pixel '''optional'''<br/>
 
'''width''': (number) width of the Pixel '''optional'''<br/>
 
'''height''': (number) height of the Pixel '''optional'''<br/>
 
'''height''': (number) height of the Pixel '''optional'''<br/>
'''texture_scale_x''': (number) horizontal scale of the pixel texture '''optional'''<br/>
+
'''texture_scale_x''': (number) Pixel texture horizontal scale '''optional'''<br/>
'''texture_scale_y''': (number) vertical scale of the pixel texture '''optional'''<br/>
+
'''texture_scale_y''': (number) Pixel texture vertical scale '''optional'''<br/>
'''texture_x''': (number) horizontal position of the pixel texture '''optional'''<br/>
+
'''texture_x''': (number) Pixel texture horizontal anchor (between 0 and 1) '''optional'''<br/>
'''texture_y''': (number) vertical position of the pixel texture '''optional'''<br/>
+
'''texture_y''': (number) Pixel texture vertical anchor (between 0 and 1) '''optional'''<br/>
  
 
{{Pixel}}
 
{{Pixel}}

Revision as of 02:14, 8 November 2023

Available since: Gideros 2016.06
Class: Pixel

Description

Creates a new Pixel sprite.

Pixel.new(color,alpha,width,height)

Parameters

color: (number) hex value representing color optional
alpha: (number) alpha value from 0 to 1 optional
width: (number) width of pixel optional
height: (number) height of pixel optional



Available since: Gideros 2016.10
Class: Pixel

Description

Constructor to create a Pixel with texture in letterbox mode. Every texture will be fitted into Pixel dimensions while preserving texture aspect ratio.

Pixel.new(texture,width,height,texture_scale_x,texture_scale_y,texture_x,texture_y)

Parameters

texture: (TextureBase or TextureRegion) texture to use for the pixel
width: (number) width of the Pixel optional
height: (number) height of the Pixel optional
texture_scale_x: (number) Pixel texture horizontal scale optional
texture_scale_y: (number) Pixel texture vertical scale optional
texture_x: (number) Pixel texture horizontal anchor (between 0 and 1) optional
texture_y: (number) Pixel texture vertical anchor (between 0 and 1) optional