Difference between revisions of "Pixel:setTexturePosition"
From GiderosMobile
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=== Example === | === Example === | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
− | -- a pixel holding a repeatable texture | + | -- a pixel holding a power of 2 repeatable texture |
local tex = Texture.new("gfx/image.jpg", true, {wrap = TextureBase.REPEAT}) | local tex = Texture.new("gfx/image.jpg", true, {wrap = TextureBase.REPEAT}) | ||
local img = Pixel.new(tex, tex:getWidth(), tex:getHeight()) | local img = Pixel.new(tex, tex:getWidth(), tex:getHeight()) |
Latest revision as of 01:47, 8 November 2023
Available since: Gideros 2016.12
Class: Pixel
Description
Sets the texture position inside the Pixel.
Pixel:setTexturePosition(x,y)
Parameters
x: (number) Pixel texture x coordinate
y: (number) Pixel texture y coordinate
Example
-- a pixel holding a power of 2 repeatable texture
local tex = Texture.new("gfx/image.jpg", true, {wrap = TextureBase.REPEAT})
local img = Pixel.new(tex, tex:getWidth(), tex:getHeight())
stage:addChild(img)
-- some vars
local flow = 0
local flowspeed = 1
function onEnterFrame(e)
flow += flowspeed
img:setTexturePosition(0, flow) -- move the texture pixel on y axis
end
stage:addEventListener(Event.ENTER_FRAME, onEnterFrame)