Difference between revisions of "SoundChannel:setWorldPosition"
From GiderosMobile
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SoundChannel:setWorldPosition(x,y,z,vx,vy,vz) | SoundChannel:setWorldPosition(x,y,z,vx,vy,vz) | ||
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=== Parameters === | === Parameters === | ||
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stage:addEventListener(Event.TOUCHES_END, onTouchesEnd) | stage:addEventListener(Event.TOUCHES_END, onTouchesEnd) | ||
stage:addEventListener(Event.TOUCHES_CANCEL, onTouchesCancel) | stage:addEventListener(Event.TOUCHES_CANCEL, onTouchesCancel) | ||
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{{SoundChannel}} | {{SoundChannel}} |
Latest revision as of 14:33, 13 July 2023
Available since: Gideros 2016.10
Class: SoundChannel
Description
Sets the position of the sound in a 3D world.
SoundChannel:setWorldPosition(x,y,z,vx,vy,vz)
Parameters
x: (number) sound x coordinate
y: (number) sound y coordinate
z: (number) sound z coordinate optional
vx: (number) sound velocity x component optional
vy: (number) sound velocity y component optional
vz: (number) sound velocity z component optional
Example
local audioScale=0.02
local scrW,scrH=application:getContentWidth(),application:getContentHeight()
Sound.setListenerPosition(scrW*audioScale/2,scrH*audioScale/2,0,0,0,0,0,1,0,0,0,1)
local dot1 = Bitmap.new(Texture.new("1.png"))
dot1:setAnchorPoint(0.5, 0.5)
local dot2 = Bitmap.new(Texture.new("2.png"))
dot2:setAnchorPoint(0.5, 0.5)
local snd1=Sound.new("1.wav")
dot1.sndchn=snd1:play(0,true,true)
local snd2=Sound.new("2.wav")
dot2.sndchn=snd2:play(0,true,true)
local dots = {dot1, dot2}
local function onTouchesBegin(event)
local dot = dots[event.touch.id]
if dot then
stage:addChild(dot)
dot:setPosition(event.touch.x, event.touch.y)
dot.sndchn:setWorldPosition(event.touch.x*audioScale, event.touch.y*audioScale)
dot.sndchn:setPaused(false)
end
end
local function onTouchesMove(event)
local dot = dots[event.touch.id]
if dot then
dot:setPosition(event.touch.x, event.touch.y)
dot.sndchn:setWorldPosition(event.touch.x*audioScale, event.touch.y*audioScale)
end
end
local function onTouchesEnd(event)
local dot = dots[event.touch.id]
if dot and stage:contains(dot) then
stage:removeChild(dot)
dot.sndchn:setPaused(true)
end
end
local function onTouchesCancel(event)
local dot = dots[event.touch.id]
if dot and stage:contains(dot) then
stage:removeChild(dot)
dot.sndchn:setPaused(true)
end
end
stage:addEventListener(Event.TOUCHES_BEGIN, onTouchesBegin)
stage:addEventListener(Event.TOUCHES_MOVE, onTouchesMove)
stage:addEventListener(Event.TOUCHES_END, onTouchesEnd)
stage:addEventListener(Event.TOUCHES_CANCEL, onTouchesCancel)
- SoundChannel:getPitch
- SoundChannel:getPosition
- SoundChannel:getStreamId
- SoundChannel:getVolume
- SoundChannel:isLooping
- SoundChannel:isPaused
- SoundChannel:isPlaying
- SoundChannel:setEffect
- SoundChannel:setLooping
- SoundChannel:setPaused
- SoundChannel:setPitch
- SoundChannel:setPosition
- SoundChannel:setVolume
- SoundChannel:setWorldPosition
- SoundChannel:stop