Difference between revisions of "B2.createWheelJointDef"
From GiderosMobile
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(table) = b2.createWheelJointDef(bodyA,bodyB,anchorx,anchory,axisx,axisy) | (table) = b2.createWheelJointDef(bodyA,bodyB,anchorx,anchory,axisx,axisy) | ||
</source> | </source> | ||
− | '''bodyA''': (b2.Body) the first attached body | + | === Parameters === |
− | '''bodyB''': (b2.Body) the second attached body | + | '''bodyA''': (b2.Body) the first attached body <br/> |
− | '''anchorx''': (number) the x coordinate of the world anchor point | + | '''bodyB''': (b2.Body) the second attached body <br/> |
− | '''anchory''': (number) the y coordinate of the world anchor point | + | '''anchorx''': (number) the x coordinate of the world anchor point <br/> |
− | '''axisx''': (number) the x coordinate of the world translation axis in bodyA | + | '''anchory''': (number) the y coordinate of the world anchor point <br/> |
− | '''axisy''': (number) the y coordinate of the world translation axis in bodyA | + | '''axisx''': (number) the x coordinate of the world translation axis in bodyA <br/> |
+ | '''axisy''': (number) the y coordinate of the world translation axis in bodyA <br/> | ||
+ | === Return values === | ||
'''Returns''' (table) A new wheel joint definition table<br/> | '''Returns''' (table) A new wheel joint definition table<br/> | ||
+ | === Examples === | ||
+ | '''Wheel joint'''<br/> | ||
+ | <source lang="lua">--create empty box2d body for joint | ||
+ | local ground = world:createBody({}) | ||
+ | ground:setPosition(350, 480) | ||
+ | |||
+ | --axisx, axisy values usually between 0 and 1 | ||
+ | --0 0 moves freely | ||
+ | --0 1 force pulling back on y axis | ||
+ | --1 0 force pulling back on x axis | ||
+ | --1 1 force pulling back all diretions | ||
+ | local jointDef = b2.createWheelJointDef(body, ground, 350, 200, 1, 1) | ||
+ | local wheelJoint = world:createJoint(jointDef)</source> |
Revision as of 10:45, 23 August 2018
Available since: Gideros 2011.6
Description
Creates and returns a wheel joint definition table.
(Please refer to b2.World:createJoint function for more information about all the information needed to create a wheel joint).
(table) = b2.createWheelJointDef(bodyA,bodyB,anchorx,anchory,axisx,axisy)
Parameters
bodyA: (b2.Body) the first attached body
bodyB: (b2.Body) the second attached body
anchorx: (number) the x coordinate of the world anchor point
anchory: (number) the y coordinate of the world anchor point
axisx: (number) the x coordinate of the world translation axis in bodyA
axisy: (number) the y coordinate of the world translation axis in bodyA
Return values
Returns (table) A new wheel joint definition table
Examples
Wheel joint
--create empty box2d body for joint
local ground = world:createBody({})
ground:setPosition(350, 480)
--axisx, axisy values usually between 0 and 1
--0 0 moves freely
--0 1 force pulling back on y axis
--1 0 force pulling back on x axis
--1 1 force pulling back all diretions
local jointDef = b2.createWheelJointDef(body, ground, 350, 200, 1, 1)
local wheelJoint = world:createJoint(jointDef)